Pinned Repositories
applyingTexturesInOpenGL
Applying textures to objects using OpenGL ES 2.0 in iOS
ConvexHullAlgorithm
Computing the Convex-Hull of a 3D mesh
GettingStartedWithMetal
Getting Started with the Metal API
renderingButtonsUsingOpenGLIniOS
Rendering Buttons using OpenG ES in iOS
renderingCubeMapIniOS
Rendering a cube map in OpenGL ES 2.0 for iOS devices
renderingJoystickUsingOpenGLiniOS
Rendering a joystick using OpenGL ES 2.0 in iOS
renderingNormalMapsIniOS
Applying Normal maps to objects using OpenGL ES 2.0 in iOS
renderingTextUsingOpenGLiniOS
Rendering Text using OpenGL ES 2.0 in iOS
renderingWithLightIniOS
Applying light to a character using OpenGL ES 2.0 in iOS devices
Revolver-4D-Math-Engine
Math Engine implementation in C++
haroldserrano's Repositories
haroldserrano/Revolver-4D-Math-Engine
Math Engine implementation in C++
haroldserrano/GettingStartedWithMetal
Getting Started with the Metal API
haroldserrano/renderingCubeMapIniOS
Rendering a cube map in OpenGL ES 2.0 for iOS devices
haroldserrano/renderingTextUsingOpenGLiniOS
Rendering Text using OpenGL ES 2.0 in iOS
haroldserrano/renderingWithLightIniOS
Applying light to a character using OpenGL ES 2.0 in iOS devices
haroldserrano/applyingTexturesInOpenGL
Applying textures to objects using OpenGL ES 2.0 in iOS
haroldserrano/ConvexHullAlgorithm
Computing the Convex-Hull of a 3D mesh
haroldserrano/renderingButtonsUsingOpenGLIniOS
Rendering Buttons using OpenG ES in iOS
haroldserrano/renderingJoystickUsingOpenGLiniOS
Rendering a joystick using OpenGL ES 2.0 in iOS
haroldserrano/renderingNormalMapsIniOS
Applying Normal maps to objects using OpenGL ES 2.0 in iOS
haroldserrano/StatePattern
A template for a State Design Patter
haroldserrano/DigitalAssetImporter
A simple Digital Asset Importer for Blended 3D
haroldserrano/Template-Inclusion-Model
A simple example on how to use Templates with the inclusion model