/GridFluidSim3D

A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"

Primary LanguageC++zlib LicenseZlib

This program is an implementation of a PIC/FLIP fluid simulation based on methods described in Robert Bridson's "Fluid Simulation for Computer Graphics" textbook.

Features include anisotropic surface reconstruction, 'LEGO brick' surface recontruction, and spray, foam, and bubble particles.

alt tag

alt tag

alt tag

alt tag