/gdash-vita

Port of Geometry Dash to the PS Vita

Primary LanguageCMIT LicenseMIT


Geometry Dash · PS Vita Port

Jump and fly your way through danger in this rhythm-based action platformer!

Prepare for a near impossible challenge in the world of Geometry Dash. Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles.

AboutSet-Up (For End-Users)ControlsHow To CompileCreditsLicense

About

Geometry Dash is a side-scrolling music platforming game series developed by RobTop. The game is known for it's challenging levels and legacy, garnering millions of players and a passionate fanbase making user levels to this day.

This repository contains a loader of the Android release of Geometry Dash, based on the Android .so Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executables on the PS Vita.

This software does not contain the original code, executables, assets, or other not redistributable parts of the game. The authors do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must provide their own legally obtained copy of the game in form of an .apk file.

Set-Up (for End-Users)

In order to properly install the game, you'll have to follow these steps precisely.

Please note that only version 2.2.13 has been tested as of 24/01/24.

  • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx

Note: don't install fd_fix.skprx if you're using rePatch plugin!

  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, follow this guide to extract it.
  • Also make sure that you have libfmodstudio.suprx, libc.suprx and libfios2.suprx in the same folder. If you don't, follow this guide to extract those files.
  • Legally obtain your copy of Geometry Dash for Android in form of an .apk file. You can get all the required files directly from your phone or by using any APK extractor you can find on Google Play.
  • Open the .apk with any zip explorer (like 7-Zip) and extract every single audio file and folders sfx and songs from the .apk into ux0:data/gdash/assets. Example of resulting path: ux0:data/gdash/assets/songs/10000104.ogg, ux0:data/gdash/assets/menuLoop.mp3.
  • Obtain the .so file called libcocos2dcpp.so from the .apk and place it in ux0:data/gdash/.
  • Place the .apk file in ux0:data/gdash/ and rename as GeometryDash.apk.
  • Install gdash.vpk (from Releases).

Controls

The game uses only button to operate; which means you can entirely play this with the touchscreen.

However, there's gamepad support to emulate some controls:

Button Action
dpadh Move Player (The Tower)
cross Jump
circl/start Back/Pause

Set-Up (for Developers)

In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here.

Additionally, you'll need vitaGl to be compiled with these flags: make HAVE_GLSL_SUPPORT=1 SOFTFP_ABI=1 NO_DEBUG=1 install.

You also have to install FMOD onto your VitaSDK enviroment. Info on how to acquire the stubs needed will need to be taken care of by yourself; fmodpp can be installed via the already-available precompiled library file found here.

After all these requirements are met, you can compile the loader with the following commands:

cmake -Bbuild .
cmake --build build

Also note that this CMakeLists has two "convenience targets". While developing, I highly recommed using them, like this:

cmake --build build --target send # Build, upload eboot.bin and run (requires vitacompanion)
cmake --build build --target dump # Fetch latest coredump and parse

For more information and build options, read the CMakeLists.txt.

Credits

Style of the page has been taken from https://github.com/v-atamanenko/baba-is-you-vita.