Introduction
QuarkslaB Dynamic binary Instrumentation (QBDI) is a modular, cross-platform and cross-architecture DBI framework. It aims to support Linux, macOS, Android, iOS and Windows operating systems running on x86, x86-64, ARM and AArch64 architectures. Information about what is a DBI framework and how QBDI works can be found in the user documentation introduction (:ref:`user-introduction`).
QBDI modularity means it doesn't contain a preferred injection method and it is designed to be
used in conjunction with an external injection tool. QBDI includes a tiny (LD_PRELOAD
based)
Linux and macOS injector for dynamic executables (QBDIPreload), which acts as the foundation for our
Python bindings (pyQBDI).
QBDI is also fully integrated with Frida, a reference dynamic instrumentation toolkit,
allowing anybody to use their combined powers.
x86-64 support is mature (even if SIMD memory access are not yet reported). ARM architecture is a work in progress but already sufficient to execute simple CLI program like ls or cat. x86 and AArch64 are planned, but currently unsupported.
A current limitation is that QBDI doesn't handle signals, multithreading (it doesn't deal with new threads creation) and C++ exception mechanisms. However, those system-dependent features will probably not be part of the core library (KISS), and should be integrated as a new layer (to be determined how).
CPU | Operating Systems | Execution | Memory Access Information |
---|---|---|---|
x86-64 | Linux, macOS, Windows | Supported | Partial (only non SIMD) |
ARM | Linux, Android, iOS | Partial | Unsupported |
AArch64 | Linux, Android | Unsupported | Unsupported |
x86 | Linux, macOS, Windows | Unsupported | Unsupported |
Compilation
To build this project the following dependencies are needed on your system: cmake, make (for Linux and macOS), ninja (for Android), Visual Studio (for Windows) and a C++11 toolchain for the platform of your choice.
The compilation is a two-step process:
- A local binary distribution of the dependencies is built.
- QBDI is built using those binaries.
The current dependencies which need to be built are LLVM and Google Test. This local built of LLVM is required because QBDI uses private APIs not exported by regular LLVM installations and because our code is only compatible with a specific version of those APIs. This first step is cached and only needs to be run once, subsequent builds only need to repeat the second step.
QBDI build system relies on CMake and requires to pass build configuration flags. To help with
this step we provide shell scripts for common build configurations which follow the naming pattern
config-OS-ARCH.sh
. Modifying these scripts is necessary if you want to compile in debug or
cross compile QBDI.
Linux
x86-64
Create a new directory at the root of the source tree, and execute the Linux configuration script:
mkdir build cd build ../cmake/config-linux-X86_64.sh
If the build script warns you of missing dependencies for your platform (in the case of a first compilation), or if you want to rebuild them, execute the following commands:
make llvm make gtest
This will rebuild the binary distribution of those dependencies for your platform. You can then relaunch the configuration script from above and compile:
../cmake/config-linux-X86_64.sh make -j4
Cross-compiling for ARM
The same step as above can be used but using the config-linux-ARM.sh
configuration script
instead. This script however needs to be customized for your cross-compilation toolchain:
- The right binaries must be exported in the
AS
,CC
,CXX
andSTRIP
environment variables. - The
-DCMAKE_C_FLAGS
and-DCMAKE_CXX_FLAGS
should contain the correct default flags for your toolchain. At least theARM_ARCH
,ARM_C_INCLUDE
andARM_CXX_INCLUDE
should be modified to match your toolchain but more might be needed.
macOS
Compiling QBDI on macOS requires a few things:
- A modern version of macOS (like Sierra)
- Xcode (from the App Store or Apple Developer Tools)
- the Command Line Tools (
xcode-select --install
) - a package manager (preferably MacPorts, but HomeBrew should also be fine)
- some packages (
port install cmake wget
)
Once requirements are met, create a new directory at the root of the source tree, and execute the macOS configuration script:
mkdir build cd build ../cmake/config-macOS-X86_64.sh
If the build script warns you of missing dependencies for your platform (in the case of a first compilation), or if you want to rebuild them, execute the following commands:
make llvm make gtest
This will rebuild the binary distribution of those dependencies for your platform. You can then relaunch the build script from above and compile:
../cmake/config-macOS-X86_64.sh make -j4
Windows
Building on Windows requires a working bash interpreter with some command line tools (tar, wget) in order to build our dependencies (we really hope to improve this in the future). Both Cygwin and the Windows Subsytem for Linux have been used successfully (but Cygwin is our official way to do it). It also requires a pure Windows installation of Python 2 (from the official packages, this is mandatory) and an up-to-date CMake.
First, the config-win-X86_64.sh
should be edited to use the generator (the -G
flag)
matching your Visual Studio installation. Then the following command should be run:
mkdir build cd build ../cmake/config-win-X86_64.sh
If the build script warns you of missing dependencies for your platform (in the case of a first compilation), or if you want to rebuild them, execute the following commands:
MSBuild deps\llvm.vcxproj MSBuild deps\gtest.vcxproj
This will rebuild the binary distribution of those dependencies for your platform. You can then relaunch the build script from above and compile:
../cmake/config-win-X86_64.sh MSBuild /p:Configuration=Release ALL_BUILD.vcxproj
Android
Cross-compiling for Android requires the Android NDK and has only been tested under Linux. The
config-android-ARM.sh
configuration script should be customized to match your NDK installation
and target platform:
NDK_PATH
should point to your Android NDKSDKBIN_PATH
should be completed to point to the toolchain to use inside the NDK.API_LEVEL
should match the Android API level of your target.- The right binaries must be exported in the
AS
,CC
,CXX
andSTRIP
environment variables (look at what is inside yourSDKBIN_PATH
).
From that point on the Linux guide can be followed using this configuration script.