Pinned Repositories
CloudsDemo
A small demo for volumetric clouds, SDF mesh and noise based ocean
CustomRenderTexture-Warfog-Test
DestructionShader
Unity Destruction made with geometry shader
GPUAnimator
GPU animator system based on chenjd's project
QuadWireFrameShader
Simple_Shader_Baker
bake shader result into single texture
TessGrass
Grass by tessellation and geometry shader
Unity-Fake-SSS-
Fake SSS Shader with realtime GI support
Unity_Metaball2DShader
Shader を使って 2 次元のメタボールを描画します。
Unity_SimpleSSS
haxflying's Repositories
haxflying/CloudsDemo
A small demo for volumetric clouds, SDF mesh and noise based ocean
haxflying/CustomRenderTexture-Warfog-Test
haxflying/QuadWireFrameShader
haxflying/Simple_Shader_Baker
bake shader result into single texture
haxflying/Unity-Fake-SSS-
Fake SSS Shader with realtime GI support
haxflying/Unity_SimpleSSS
haxflying/CurlNoiseFlow
Some Test
haxflying/FurRendering
FurRendering Test
haxflying/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
haxflying/PrefabDivide_Test
haxflying/SomeTestofScreenSpaceShadow
did some test and check on unity builtin screen space shadow
haxflying/Unity-SimpleClearCoat
Simple ClearCoat with surface shader
haxflying/ACE-GroupTexEditor
ACE GroupTexEditor (Render mode)
haxflying/AceLikeFlying
AceLike flying mode in UE4 with pure Blueprint
haxflying/ACupOfWater
trying to simulate water in cup with tricks
haxflying/com.newblood.lightdata
Enables access to internal LightingDataAsset information.
haxflying/ComputeBufferCounterTest
haxflying/EpipolarSampleScattering
haxflying/ExtendStandard
扩展Unity的Standard PBR
haxflying/GPURaytracingNextYear
Trying to implement raytrace & rasterization hybrid
haxflying/HandDrawing
Some hand draw practice
haxflying/HRP
haxflying/MarchCube_JobSystem_Test
A Test for implement marchCube with jobSystem (original code from justin)
haxflying/OpenAo
OpenAo source code
haxflying/PostEffectStencilTest
Test stencil test in post effect
haxflying/RayTracingInTomorrow
RayTracing practice in Unity
haxflying/SRP_Test
some practice on srp
haxflying/StochasticSSR
Some Test
haxflying/Unity-MinMax-Mipmap
try to implement 1D Min-Max Mipmaps with unity
haxflying/Unity_SSR_Test
just practice implement SSR effect from scratch