Pinned Repositories
battlecode-2018
My code for the 2018 Battlecode competition
bevy
A refreshingly simple data-driven game engine built in Rust
bevy_hanabi
Hanabi — a particle system plugin for the Bevy game engine.
bevy_svg
A simple and incomplete SVG drawer for the Bevy engine.
blender-sm256e
Blender plugin for editing Super Mario 256
C03-puuush
A fork from the MIT repository of a pushing-blocks implementation
simplicity
Implementation of simulation of simplicity (https://arxiv.org/pdf/math/9410209.pdf) in Rust
sm64ds-tunneling
tet
A tetrahedralization implementation in Rust
tri-mesh
A triangle mesh data structure including basic operations.
hayashi-stl's Repositories
hayashi-stl/blender-sm256e
Blender plugin for editing Super Mario 256
hayashi-stl/sm64ds-tunneling
hayashi-stl/simplicity
Implementation of simulation of simplicity (https://arxiv.org/pdf/math/9410209.pdf) in Rust
hayashi-stl/tet
A tetrahedralization implementation in Rust
hayashi-stl/bevy
A refreshingly simple data-driven game engine built in Rust
hayashi-stl/bevy_hanabi
Hanabi — a particle system plugin for the Bevy game engine.
hayashi-stl/bevy_svg
A simple and incomplete SVG drawer for the Bevy engine.
hayashi-stl/calf
Developers repository of Calf Studio Gear. Expect some issues when using it for production.
hayashi-stl/cimplex
Simplicial complex library written in Rust
hayashi-stl/cocreate
Cocreate Shared Whiteboard/Drawing
hayashi-stl/collision-rs
A collision extension to cgmath
hayashi-stl/conrod
An easy-to-use, 2D GUI library written entirely in Rust.
hayashi-stl/continuousEngine
hayashi-stl/egui-test
hayashi-stl/egui_winit_platform
Platform code to use egui with winit.
hayashi-stl/gadget-up-2
Tile-based version of Gadget Up!
hayashi-stl/glium
Safe OpenGL wrapper for the Rust language.
hayashi-stl/glutin
A low-level library for OpenGL context creation, written in pure Rust.
hayashi-stl/graph-war
A competitive graphing game made in Rust
hayashi-stl/grid
Two dimensional grid data structure
hayashi-stl/katakana-display
A 46-segment display for katakana
hayashi-stl/melonDS
DS emulator, sorta
hayashi-stl/robust-geo
Implementation of floating-point expansions and geometric tests (https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf) in Rust
hayashi-stl/stuck-on-extraction-prod
hayashi-stl/suudoku-soukoban
Sokoban with Sudoku rules
hayashi-stl/tsuro
Draws exotic Tsuro variants
hayashi-stl/tsurust
Rust implementation of Tsuro
hayashi-stl/watch-for-rolling-rocks
hayashi-stl/website
hayashi-stl/winit
Window handling library in pure Rust