/equirectangular.synScene

Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.

Primary LanguageGLSL

Equirectangular

Equirectangular projection shader for Synesthesia. Smoothly switch between 3D and 2D perspective using Equirectangular projection.

To do

  • Reactivity is unintuitive - Under reactivity, the perspective and position toggles enable/disable automating either the perspective or the position. The reactive_time toggle enables/disables beat reactivity. If the toggle is off and perspective or position is on, then they will use the rate_in. The position_momentum is kinda weird right now.

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