.package(url: "https://github.com/heestand-xyz/PixelUI", from: "1.0.0")
import SwiftUI
import PixelUI
struct ContentView: View {
var body: some View {
Pixels {
PixelCamera()
}
}
}
import SwiftUI
import PixelUI
struct GradientsView: View {
var body: some View {
Pixels {
PixelBlends(mode: .add) {
PixelGradient(axis: .vertical, colors: [.orange, .blue])
PixelNoise()
}
.pixelGamma(0.75)
}
}
}
import SwiftUI
import PixelUI
struct EffectsView: View {
var body: some View {
Pixels {
PixelImage("Kite")
.pixelDisplace(300) {
PixelBlends(mode: .over) {
Color.gray
PixelBlends(mode: .multiply) {
PixelNoise()
PixelGradient(axis: .radial, colors: [.clear, .white])
}
}
}
.pixelLumaSaturation(0.0) {
PixelGradient(axis: .radial)
}
}
}
}
import SwiftUI
import PixelUI
struct ShapesView: View {
var body: some View {
GeometryReader { geo in
let radius = geo.size.height / 2
Pixels {
PixelBlends(mode: .difference) {
PixelPolygon(count: 3, radius: radius)
.pixelCornerRadius(radius * 0.25)
PixelPolygon(count: 3, radius: radius * 0.55)
.pixelCornerRadius(radius * 0.125)
.pixelFlip(.y)
PixelCircle(radius: radius * 0.15)
PixelBlendsForEach(0..<3, mode: .difference) { index in
let radians = (CGFloat(index) / 3) * .pi * 2 - .pi / 2
return PixelCircle(radius: radius * 0.15)
.pixelOffset(x: cos(radians) * radius * 0.5,
y: sin(radians) * radius * 0.5)
}
}
}
}
}
}