Project aiming to implement the Continuous Game of Life leveraging the power of Shaders. You can find more information about the Continuous Game of Life and especially Lenia here: https://chakazul.github.io/lenia.html
- Game of Life (with Compute and Fragment Shaders)
- Game of Life with a Kernel (Fragment Shader)
- Game of Life with a Kernel+Growth method (Fragment shader)
- Larger than Life (Fragment Shader)
- Continuous States (Fragment Shader)
- Continuous Space (Fragment Shader)
- Smooth Kernel (Fragment Shader)
- Smooth Growth / Lenia (Fragment Shader)
- Using Fast Fourier Transformation to improve performance when calculating the next states.
mkdir cmake-build
cd cmake-build
cmake ..
make
You can either run the executable in cmake-build
or run one of the scripts in the benchmarks folder
to create a benchmark.
You might want to run ./max_resolution
beforehand to find the maximum output resolution your GPU supports.