Pinned Repositories
Adapt-block-texture-compression-algorithm-toy
A small program that roughly demostrates the ideal of "ASTC"(Adapt Scale Texture Compression),a new generation texture compression solution.
awesome-weblist
Record valuable websites, blogs
Chewman-Vulkan
Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL
disassembly-girl
This is a small game developed with unity3d.
Ethertia
"Minecraft + GTAV + VRChat" A Sandbox Survival Game with Vulkan, PhysX, C++20.
exoplayer-graphics
An native c graphics extensible library for ExoPlayer.
GodotOceanWaves
FFT-based ocean-wave rendering, implemented in Godot
NextEngine
vulkan-tutorial
This is a series of tutorials on Vulkan, include all example projects which step by step.
heitaoflower's Repositories
heitaoflower/awesome-weblist
Record valuable websites, blogs
heitaoflower/Ethertia
"Minecraft + GTAV + VRChat" A Sandbox Survival Game with Vulkan, PhysX, C++20.
heitaoflower/GodotOceanWaves
FFT-based ocean-wave rendering, implemented in Godot
heitaoflower/basis_universal
Basis Universal GPU Texture Codec
heitaoflower/bave
BAsic Vulkan Engine for desktop and Android
heitaoflower/BinaryIO
Library for managing binary data streams in C++
heitaoflower/bvh
A modern C++ BVH construction and traversal library
heitaoflower/Ceras
Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c
heitaoflower/compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
heitaoflower/dietgpu
GPU implementation of a fast generalized ANS (asymmetric numeral system) entropy encoder and decoder, with extensions for lossless compression of numerical and other data types in HPC/ML applications.
heitaoflower/etcpak
The fastest ETC compressor on the planet
heitaoflower/fgac
Run Time GPU ASTC Compression Using Cuda / Dx12 direct storage
heitaoflower/fs
File system and archive abstraction library.
heitaoflower/Granite
My personal Vulkan renderer
heitaoflower/HETC2
heitaoflower/hwinfo
cross platform C++ library for hardware information (CPU, RAM, GPU, ...)
heitaoflower/kram
Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing textures.
heitaoflower/libcuckoo
A high-performance, concurrent hash table
heitaoflower/LunaSDK
Luna SDK is a C++ software development framework for real-time rendering applications.
heitaoflower/master_thesis_traverse_research
All documents related to my master thesis
heitaoflower/neco
Concurrency library for C (coroutines)
heitaoflower/neural-compression-textures
Implementation of random access neural compression for material textures
heitaoflower/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
heitaoflower/RenderGraph
Render graph management library.
heitaoflower/sailor
A high-performance Vulkan multi-threaded rendering engine, incorporating advanced features such as Tile Based Rendering, Physically Based Rendering (PBR), and advanced lighting and shadow techniques.
heitaoflower/SimLOD
heitaoflower/tacent
A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filtering, command-line parsing, etc.
heitaoflower/UnityAstcGpuEncoder
Encode astc texture in pixel shader
heitaoflower/vfspp
Virtual File System C++
heitaoflower/Vulkan-Samples
One stop solution for all Vulkan samples