Pinned Repositories
AirPlane
main page
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AssetbundleSm4Encrypt
Use sm4 encrypt assetbundle
BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
build_xlua_with_libs
为xLua集成几个常用库,方便使用
DataRenderer2D
make mesh like line, polygon, etc in unity3d
DotRecast
DotRecast - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#
Easy3dNav
3D游戏服务端寻路组件
ExportSceneToObj
Export scene (including objects and terrain ) or fbx to .obj file for Unity. | 导出Unity的场景或FBX到obj文件
wechat-app-mall
微信小程序商城,微信小程序微店
hejianchun's Repositories
hejianchun/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
hejianchun/AssetbundleSm4Encrypt
Use sm4 encrypt assetbundle
hejianchun/BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
hejianchun/build_xlua_with_libs
为xLua集成几个常用库,方便使用
hejianchun/DataRenderer2D
make mesh like line, polygon, etc in unity3d
hejianchun/DotRecast
DotRecast - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#
hejianchun/Easy3dNav
3D游戏服务端寻路组件
hejianchun/ExportSceneToObj
Export scene (including objects and terrain ) or fbx to .obj file for Unity. | 导出Unity的场景或FBX到obj文件
hejianchun/GPUSkinning
hejianchun/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
hejianchun/itffuture
hejianchun/LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
hejianchun/Lockstep.Math
A deterministic math lib for lockstep game
hejianchun/LuaMemorySnapshotDump
Lua memory snapshot dump utility, used for memory leak detection。
hejianchun/LuaProfiler-For-Unity
hejianchun/PokemonGo
神奇宝贝 (PokemonGo) 基于 Jetpack + MVVM + Repository 设计模式 + Data Mapper + Kotlin Flow 的实战项目,如果这个仓库对你有帮助,请仓库右上角帮我 star 一下,非常感谢。
hejianchun/recastnavigation
Navigation-mesh Toolset for Games
hejianchun/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
hejianchun/RVO2-CS
Optimal Reciprocal Collision Avoidance (C#)
hejianchun/self-hosted
Sentry, feature-complete and packaged up for low-volume deployments and proofs-of-concept
hejianchun/SimpleJSON
A simple JSON parser in C#
hejianchun/Splatoon-Ink
Recreating the Ink System from Splatoon
hejianchun/sqids-dotnet
Official .NET port of Sqids. Generate short unique IDs from numbers.
hejianchun/uGUI
Source code for the Unity UI system.
hejianchun/uHyperText
扩展uGUI,支持富文本解析,动画表情以及位移动画等功能
hejianchun/Uni-HubHacker
hejianchun/unity-fracture
Fracture any mesh at runtime
hejianchun/unity-ugui-XCharts
A charting and data visualization library for Unity. 一款基于UGUI的数据可视化图表插件。
hejianchun/UnityUIEffect
Unity UGUI Effect
hejianchun/zcode-AssetBundlePacker
Unity的AssetBundle模块扩展插件,主要目的用于简化AssetBundle打包,提供AssetBundle管理,支持热更新、支持资源包下载、支持版本控制。