hekaikai's Stars
karpathy/llm.c
LLM training in simple, raw C/CUDA
IronsDu/brynet
A Header-Only cross-platform C++ TCP network library . We can use vcpkg(https://github.com/Microsoft/vcpkg/tree/master/ports/brynet) install brynet.
paullouisageneau/violet
Lightweight STUN/TURN server
balena/stun-msg
STUN message encoder/decoder public domain in C/C++
stuntrally/stuntrally
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
jselbie/stunserver
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.
ZigRazor/CXXGraph
Header-Only C++ Library for Graph Representation and Algorithms
jagenjo/litegraph.js
A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.
maplibre/maplibre-native
MapLibre Native - Interactive vector tile maps for iOS, Android and other platforms.
microsoft/FASTER
Fast persistent recoverable log and key-value store + cache, in C# and C++.
p-ranav/awesome-hpp
A curated list of awesome header-only C++ libraries
vinniefalco/Amalgamate
A tool for creating an amalgamation from C and C++ sources
TileDB-Inc/TileDB
The Universal Storage Engine
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
dragonflydb/dragonfly
A modern replacement for Redis and Memcached
Dav1dde/glad
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Tencent/FeatherCNN
FeatherCNN is a high performance inference engine for convolutional neural networks.
Tencent/KNVProtoEngine
KNV(Key-N-Value) is a very fast protocol engine for manipulating protocol data without knowing the detail of its contents. KNV serves for 3 main purposes: 1, As a fast protocol engine, supporting 1M+ processes per second; 2, As a schema-free protocol inspecter/modifier for general-purpose network server; 3, As a protocol and data storage engine for general data storage server.
Tencent/phxrpc
A simple C++ based RPC framework.
Tencent/wwsearch
A full-text search engine supporting massive users, real-time updating, fast fuzzy matching and flexible table splitting.
Tencent/MMKV
An efficient, small mobile key-value storage framework developed by WeChat. Works on Android, iOS, macOS, Windows, and POSIX.
Tencent/Tendis
Tendis is a high-performance distributed storage system fully compatible with the Redis protocol.
yyzybb537/libgo
Go-style concurrency in C++11
Tencent/libco
libco is a coroutine library which is widely used in wechat back-end service. It has been running on tens of thousands of machines since 2013.
haiwen/seafile
High performance file syncing and sharing, with also Markdown WYSIWYG editing, Wiki, file label and other knowledge management features.
KhronosGroup/KTX-Software
KTX (Khronos Texture) Library and Tools
cdcseacave/openMVS
open Multi-View Stereo reconstruction library
openmv/openmv
OpenMV Camera Module
catchorg/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)