/qb-inventory

Slot Based Inventory System Used With QB-Core :school_satchel:

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

qb-inventory

License

QBCore Framework
Copyright (C) 2021 Joshua Eger

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <https://www.gnu.org/licenses/>

Dependencies

Screenshots

General ID Card Weapon Shop Crafting Glovebox Trunk

Features

  • Item crafting
  • Weapon attachment crafting
  • Stashes (Personal and/or Shared)
  • Vehicle Trunk & Glovebox
  • Weapon serial number
  • Shops
  • Item Drops

Installation

Manual

  • Download the script and put it in the [qb] directory.
  • Import qb-inventory.sql in your database
  • Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-logs
ensure qb-inventory
ensure qb-traphouse
ensure qb-radio
ensure qb-drugs
ensure qb-shops

Configuration

Config = {} -- Don't touch

Config.VendingObjects = { -- Props which will be considered as vending machines
    "prop_vend_soda_01",
    "prop_vend_soda_02",
    "prop_vend_water_01"
}

Config.BinObjects = { --  Props which will be considered as trash bins
    "prop_bin_05a",
}

Config.VendingItem = { -- Shop inventory for vending machines
    [1] = {
        name = "kurkakola", -- Item name
        price = 4, -- Price per item
        amount = 50, -- Stock amount
        info = {},
        type = "item",
        slot = 1, -- Inventory slot item will be displayed
    },
    [2] = {
        name = "water_bottle",
        price = 4,
        amount = 50,
        info = {},
        type = "item",
        slot = 2,
    },
}

Config.CraftingItems = { -- Crafting recipes
    [1] = {
        name = "lockpick", -- Item which will be gained from crafting
        amount = 50, -- Limit
        info = {},
        costs = { -- Requirements for crafting
            ["metalscrap"] = 22,
            ["plastic"] = 32,
        },
        type = "item",
        slot = 1,
        threshold = 0,
        points = 1,
    },
    [2] = {
        name = "screwdriverset",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 30,
            ["plastic"] = 42,
        },
        type = "item",
        slot = 2,
        threshold = 0,
        points = 2,
    },
    [3] = {
        name = "electronickit",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 30,
            ["plastic"] = 45,
            ["aluminum"] = 28,
        },
        type = "item",
        slot = 3,
        threshold = 0,
        points = 3,
    },
    [4] = {
        name = "radioscanner",
        amount = 50,
        info = {},
        costs = {
            ["electronickit"] = 2,
            ["plastic"] = 52,
            ["steel"] = 40,
        },
        type = "item",
        slot = 4,
        threshold = 0,
        points = 4,
    },
    [5] = {
        name = "gatecrack",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 10,
            ["plastic"] = 50,
            ["aluminum"] = 30,
            ["iron"] = 17,
            ["electronickit"] = 1,
        },
        type = "item",
        slot = 5,
        threshold = 120,
        points = 5,
    },
    [6] = {
        name = "handcuffs",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 36,
            ["steel"] = 24,
            ["aluminum"] = 28,
        },
        type = "item",
        slot = 6,
        threshold = 160,
        points = 6,
    },
    [7] = {
        name = "repairkit",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 32,
            ["steel"] = 43,
            ["plastic"] = 61,
        },
        type = "item",
        slot = 7,
        threshold = 200,
        points = 7,
    },
    [8] = {
        name = "pistol_ammo",
        amount = 50,
        info = {},
        costs = {
            ["metalscrap"] = 50,
            ["steel"] = 37,
            ["copper"] = 26,
        },
        type = "item",
        slot = 8,
        threshold = 250,
        points = 8,
    },
    [9] = {
        name = "ironoxide",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 60,
            ["glass"] = 30,
        },
        type = "item",
        slot = 9,
        threshold = 300,
        points = 9,
    },
    [10] = {
        name = "aluminumoxide",
        amount = 50,
        info = {},
        costs = {
            ["aluminum"] = 60,
            ["glass"] = 30,
        },
        type = "item",
        slot = 10,
        threshold = 300,
        points = 10,
    },
    [11] = {
        name = "armor",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 33,
            ["steel"] = 44,
            ["plastic"] = 55,
            ["aluminum"] = 22,
        },
        type = "item",
        slot = 11,
        threshold = 350,
        points = 11,
    },
    [12] = {
        name = "drill",
        amount = 50,
        info = {},
        costs = {
            ["iron"] = 50,
            ["steel"] = 50,
            ["screwdriverset"] = 3,
            ["advancedlockpick"] = 2,
        },
        type = "item",
        slot = 12,
        threshold = 1750,
        points = 12,
    },
}

Config.AttachmentCrafting = { -- Attachment crafting recipes
    ["location"] = {x = 88.91, y = 3743.88, z = 40.77, h = 66.5, r = 1.0}, -- Marker location
    ["items"] = {
        [1] = {
            name = "pistol_extendedclip", -- Item which will be gained from crafting
            amount = 50, -- Limit
            info = {},
            costs = { -- Requirements for crafting
                ["metalscrap"] = 140,
                ["steel"] = 250,
                ["rubber"] = 60,
            },
            type = "item",
            slot = 1,
            threshold = 0,
            points = 1,
        },
        [2] = {
            name = "pistol_suppressor",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 165,
                ["steel"] = 285,
                ["rubber"] = 75,
            },
            type = "item",
            slot = 2,
            threshold = 10,
            points = 2,
        },
        [3] = {
            name = "rifle_extendedclip",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 190,
                ["steel"] = 305,
                ["rubber"] = 85,
                ["smg_extendedclip"] = 1,
            },
            type = "item",
            slot = 7,
            threshold = 25,
            points = 8,
        },
        [4] = {
            name = "rifle_drummag",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 205,
                ["steel"] = 340,
                ["rubber"] = 110,
                ["smg_extendedclip"] = 2,
            },
            type = "item",
            slot = 8,
            threshold = 50,
            points = 8,
        },
        [5] = {
            name = "smg_flashlight",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 230,
                ["steel"] = 365,
                ["rubber"] = 130,
            },
            type = "item",
            slot = 3,
            threshold = 75,
            points = 3,
        },
        [6] = {
            name = "smg_extendedclip",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 255,
                ["steel"] = 390,
                ["rubber"] = 145,
            },
            type = "item",
            slot = 4,
            threshold = 100,
            points = 4,
        },
        [7] = {
            name = "smg_suppressor",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 270,
                ["steel"] = 435,
                ["rubber"] = 155,
            },
            type = "item",
            slot = 5,
            threshold = 150,
            points = 5,
        },
        [8] = {
            name = "smg_scope",
            amount = 50,
            info = {},
            costs = {
                ["metalscrap"] = 300,
                ["steel"] = 469,
                ["rubber"] = 170,
            },
            type = "item",
            slot = 6,
            threshold = 200,
            points = 6,
        },
    }
}

MaxInventorySlots = 41 -- Player inventory slot amount

BackEngineVehicles = { -- Vehicles which has its engine on back side of the vehicle
    'ninef',
    'adder',
    'vagner',
    't20',
    'infernus',
    'zentorno',
    'reaper',
    'comet2',
    'comet3',
    'jester',
    'jester2',
    'cheetah',
    'cheetah2',
    'prototipo',
    'turismor',
    'pfister811',
    'ardent',
    'nero',
    'nero2',
    'tempesta',
    'vacca',
    'bullet',
    'osiris',
    'entityxf',
    'turismo2',
    'fmj',
    're7b',
    'tyrus',
    'italigtb',
    'penetrator',
    'monroe',
    'ninef2',
    'stingergt',
    'surfer',
    'surfer2',
    'comet3',
}

Config.MaximumAmmoValues = { -- Weapon specific maximum ammo count
    ["pistol"] = 250,
    ["smg"] = 250,
    ["shotgun"] = 200,
    ["rifle"] = 250,
}