gluang (音同:gluon /ˈɡluː ɒn/ 格鲁昂)[物理学] 胶子。用于链接夸克形成强子,构成基本粒子。
It also can be used in Lit.
Gluang automatically re-renders your Quarkc components, when a shared app state variable they use changes. It's like Quarkc's properties, but then shared over multiple components.
npm install gluang
You keep your shared state in a Gluang
derived class. This class contains
stateVar
variables that contain the state. This class can also contain helper
functions that modify the state. Decorate your Quarkc
classes with the
connectStore()
mixin. This makes your components automatically re-render
whenever a stateVar
they use changes.
// my-store.js
import { createGluang, stateVar } from 'gluang';
class MyState extends createGluang {
static get stateVars() {
return {
counter: 0
};
}
}
export const myState = new MyState();
By using the connectStore()
mixin on your Quarkc component
class and then just
using the stateVar
variables in your render method:
// my-components
import { QuarkElement, customElement } from "quarkc";
import { connectStore } from 'gluang';
import { myState } from './my-state.js';
@customElement({ tag: "my-component"})
class MyComponent extends connectStore(QuarkElement) {
render() {
return (
<h1>Counter: {myState.counter}</h1>
<button onClick={() => myState.counter++}></button>
)
}
}
The components that read myState.counter
will automatically re-render when
any (other) component updates it.
In more technical words:
A component using the connectStore()
mixin will re-render when any
stateVar
- which it read in the last render cycle - changes.
For more information about how to use Gluang, check the
TODO: docs.
When you define a stateVar
variable, Gluang will observe those variables
whenever they're get or set. When using the connectStore()
mixin on a
component, during the render of that component, there is a recorder active that
records any stateVar
that is accessed during the render of that component. At
the end of the render, the recorded stateVar
variables are collected and
whenever one of them changes, the component will be re-rendered. If the
re-render uses different stateVar
variables, they are again recorded and
observed for possible rerenders.
To re-render the component, the connectStore()
mixin calls Quarkc's
this.update()
. This will enqueue an update request for the component. The
component will re-render at the end of the execution queue.
this.update()
can be called multiple times during a particular
JavaScript event (like a click), and it will only update the component once, at
the end of the execution queue. So it doesn't matter when it is called multiple
times when multiple stateVar
variables are changed during a JavaScript event.
This is an optimization feature built-in in Quarkc. Quarkc uses this
optimization for it's own
properties. This
optimization works in the same way for Gluang's stateVar
variables.
It is even encouraged to keep things separate. You can of course have one big
Gluang
derived class which contains all global app state variables. But it
is probably cleaner if you categorize it into multiple smaller Gluang
derived classes. For example, you can put each state class in a separate file,
collected in a state/
folder, and import them at the places you need.
If your state requires more hierarchy, you can also nest states. It doesn't
matter to your components how your state is structured, as long as it uses the
correct references to your stateVar
variables. Refer to the
[docs](TODO: #state-handling/nested-states/)
for more information about nesting states.
Just like Quarkc's
properties, only a
new assign of the stateVar
triggers a re-render. For example if you have a
state like this:
MyState extends Gluang {
@stateVar() myObj = {myKey: 'myValue'};
@stateVar() myArray = ['one', 'two', 'three'];
}
Then this won't trigger a re-render:
myState = new MyState();
myState.myObj.mykey = 'newValue';
myState.myArray.push('four');
You'll instead need to assign a new object to the stateVar
:
myState.myObj = {...myState.myObj, myKey: 'newValue'};
myState.myArray = [...myState.myArray, 'four'];
Watching for changes inside objects is very complex matter and would make Gluang way more complicated than desirable. If you are interested in this kind of thing, check out observable-slim.
You can easily extend Gluang with a custom stateVar
handler. An example of
this is the [asyncStateVar](TODO: async-state-var),
which is a stateVar
variation that makes handling with asynchronous data
easy. To make a custom stateVar
yourself, create a class that extends from
StateVar
, exported by Gluang.
[Check out the documentation on this.](TODO: #advanced-usage/state-var-handler/)
The big feature of web components is that they are encapsulated through the Shadow DOM. That means that their internal state isn't affected by state from the outside. And also that the component's internal state doesn't affect other elements on the page. This makes web components great for creating reusable elements. Reusable elements should have no side-effects, meaning that they shouldn't change state outside of themselves.
Reusable elements are great and we should use them a lot. When you're building a full application however, it is also desirable to have application-specific components that have application-specific side-effects. For example, changing the global app state. And it is of course desirable, that when this global app state changes, the components that use this global app state are synchronized with it.
And you can also have a reusable component that has several internal sub-components. They all might need to share some common internal state.
Gluang is created for these use cases, and is meant to make it as simple as possible for the developer.
Gluang is fork from lit-state and I rewrote it to work with Quarkc.
- Renamed to Gluang - so you can use npx gluang directly.
- Add
this.update()
in connectStore in order to it can work with quarkc. - Remove connectedCallback,disconnectedCallback function in observerState(connectStore), Because there is no these functions in Quarkc.
- Renamed some functions' name. Also made some changes to the readme.