Fusion!
This plugin adds various sensors to Unreal Engine 4. Its main purpose is to serve a generic interface to access orientational and positional data for avateering. The C++ plugin documentation can be generated via doxygen, while blueprint and usage documentation is available trough the github wiki.
TODO: General preview or feature video
- Kinect 2 access
- Avateering via Kinect 2's body detection
- Leap Motion hand tracking on the avatar
- First person avateering via HMD
- Basic avateering
- Rewrite fusion api
- Divide plugin and testbed properly
- Refactor error management
- Complete documentation
- Custom character construction via Kinect Fusion
- Occulus Rift integration
- Api clean up
- Dynamic skeleton binding