henry-paschke
Student at Youngstown State University | Intern at Lawrence Berkeley Lab | Especially interested in graphics, deep learning, and embedded systems
Youngstown, Ohio
Pinned Repositories
xformers
Hackable and optimized Transformers building blocks, supporting a composable construction.
acorn_plot
Visualization system for use with the Acorn GNN framework
Caution
A comedic side-scroller written in python using procedural animation.
commandLineMath
A calculator... on the command line
GameForge
A unified solution for gamedev boilerplate code in C++
GameForgePython
GameHearth
An entirely python game engine, using the fastest possible optimizations for insanely fast code. Numpy matrices for pretty much all math, and modernGL for the fastest possible rendering.
geometry_dash_gba
Remake of Geometry Dash for the Game Boy Advance
rickroll_gba
A rickroll rom for the GBA using the butano engine.
SkirmishSanctum
henry-paschke's Repositories
henry-paschke/Caution
A comedic side-scroller written in python using procedural animation.
henry-paschke/GameForge
A unified solution for gamedev boilerplate code in C++
henry-paschke/GameHearth
An entirely python game engine, using the fastest possible optimizations for insanely fast code. Numpy matrices for pretty much all math, and modernGL for the fastest possible rendering.
henry-paschke/rickroll_gba
A rickroll rom for the GBA using the butano engine.
henry-paschke/acorn_plot
Visualization system for use with the Acorn GNN framework
henry-paschke/commandLineMath
A calculator... on the command line
henry-paschke/GameForgePython
henry-paschke/geometry_dash_gba
Remake of Geometry Dash for the Game Boy Advance
henry-paschke/SkirmishSanctum