henry-paschke
Student at Youngstown State University | Intern at Lawrence Berkeley Lab | Especially interested in graphics, deep learning, and embedded systems
Youngstown, Ohio
Pinned Repositories
xformers
Hackable and optimized Transformers building blocks, supporting a composable construction.
acorn_plot
Visualization system for use with the Acorn GNN framework
Caution
A comedic side-scroller written in python using procedural animation.
commandLineMath
A calculator... on the command line
GameForge
A unified solution for gamedev boilerplate code in C++
GameHearth
An entirely python game engine, using the fastest possible optimizations for insanely fast code. Numpy matrices for pretty much all math, and modernGL for the fastest possible rendering.
geometry_dash_gba
Remake of Geometry Dash for the Game Boy Advance
rickroll_gba
A rickroll rom for the GBA using the butano engine.
pygame-render
Python package for rendering textures with shaders using pygame.
henry-paschke's Repositories
henry-paschke/Caution
A comedic side-scroller written in python using procedural animation.
henry-paschke/GameForge
A unified solution for gamedev boilerplate code in C++
henry-paschke/rickroll_gba
A rickroll rom for the GBA using the butano engine.
henry-paschke/acorn_plot
Visualization system for use with the Acorn GNN framework
henry-paschke/commandLineMath
A calculator... on the command line
henry-paschke/GameHearth
An entirely python game engine, using the fastest possible optimizations for insanely fast code. Numpy matrices for pretty much all math, and modernGL for the fastest possible rendering.
henry-paschke/geometry_dash_gba
Remake of Geometry Dash for the Game Boy Advance