/awk-raycaster

Pseudo-3D shooter written completely in awk using raycasting technique

Primary LanguageAwkMIT LicenseMIT

awkaster

Bring some old-school fun to your terminal! Explore the dungeon and shoot monsters in this pseudo-3D game inspired by the classic Wolfenstein 3D and Doom.

Screenshot

#Running the game gawk -f awkaster.awk

You need gawk version >= 4.0.0

OS X users must install gawk first. The easiest way to do this is to use Homebrew. Once it has been installed, run the following commands:

brew update
brew install gawk

NetBSD users require gawk. The easiest way to do it is install it with pkgin:

pkgin install gawk

Alternatively install from sources using the pkgsrc framework:

cd /usr/pkgsrc/lang/gawk && make install

OpenBSD users require gawk. The easiest way to do it is install it with pkg_add:

pkg_add gawk

Alternatively install from sources using the OpenBSD ports:

cd /usr/ports/lang/gawk && make install clean

Your machine will now be ready to run awkaster.

#How to play Your objective is to navigate the map and activate exit elevator, killing hoards of monsters in the process.

Controls:

  • WASD - movement
  • J/L - turn left/right. Hold shift to turn quicker
  • spacebar - shoot
  • num 1-4 - change color mode
  • x - activate elevator (arrives after 1000 moves)

#Adjusting resolution By default game resolution is 64x48 "pixels", which are just a pair of ASCII symbols. That means your terminal needs to be at least 128 chars wide. You may change variables w and h to your liking.

#Game engine Wall rendering is done using ray casting. Monsters and projectiles are added after that as sprites. Ray casting is a simple rendering algorithm that doesn't require any 3d modeling or complex computation.

You can find an excellent tutorial here: http://lodev.org/cgtutor/raycasting.html