Split game scenes, group server communication in top-level nodes
NathanLovato opened this issue · 1 comments
NathanLovato commented
I'm in the process of rewriting the game's code to better separate concerns (794e3ca and 2976cf5). The goals are to reduce coupling and to have a single point of communication with the server in each scene:
- Avoid server communication in UI code
- Have visual code in the UI
- Make the code easier to follow and teach, respecting the single responsibility principle
NathanLovato commented
Done in previous commits