heroiclabs/nakama-godot-demo

Split game scenes, group server communication in top-level nodes

NathanLovato opened this issue · 1 comments

I'm in the process of rewriting the game's code to better separate concerns (794e3ca and 2976cf5). The goals are to reduce coupling and to have a single point of communication with the server in each scene:

  • Avoid server communication in UI code
  • Have visual code in the UI
  • Make the code easier to follow and teach, respecting the single responsibility principle

Done in previous commits