Calculates a path's length or points at length based on raw pathdata.
This library aims to work as a workaround to emulate natively supported browser methods getTotalLength()
and getPointAtLength()
in a non-rendered environment such as node or virtual DOM applications or canvas.
The provided methods calculate points at lengths by measuring all segments lengths and saving them in a reusable lookup object.
This way you can efficiently calculate hundreds of points on a path without sacrificing too much performance – unlike the quite expensive native getPointAtlength()
method.
Load JS locally or via cdn
<script src="https://cdn.jsdelivr.net/npm/svg-getpointatlength@latest/getPointAtLengthLookup.js"></script>
or minified version (~ 9KB/4KB gzipped)
<script src="https://cdn.jsdelivr.net/npm/svg-getpointatlength@latest/getPointAtLengthLookup.min.js"></script>
Example: calculate path length from pathData
let d = `M3,7
L13,7
m-20,10
l10,0
V27
H23
v10
h10
C 33,43 38,47 43,47
c 0,5 5,10 10,10
S 63,67 63,67
s -10,10 10,10
Q 50,50 73,57
q 20,-5 0,-10
T 70,40
t 0,-15
A 5, 10 45 1040,20
a5,5 20 01 -10,-10
Z `
// measure path and save metrics in lookup object
let pathLengthLookup = getPathLengthLookup(d)
let totalLength = pathLengthLookup.totalLength
console.log(totalLength)
// point at length
let pt = pathLengthLookup.getPointAtLength(totalLength/2)
console.log(pt)
If you only need to retrieve the total lenght of a path you can use the simplified helper getPathLengthFromD()
// only length – slightly faster as we don't calculate intermediate lengths
let length = getPathLengthFromD(d)
console.log(length)
npm install svg-getpointatlength
var pathDataLength = require("svg-getpointatlength");
var { getPathLengthLookup, getPathLengthFromD, getPathDataLength, getLength, parsePathDataNormalized } = pathDataLength;
let d = `M3,7
L13,7
m-20,10
l10,0
V27
H23
v10
h10
C 33,43 38,47 43,47
c 0,5 5,10 10,10
S 63,67 63,67
s -10,10 10,10
Q 50,50 73,57
q 20,-5 0,-10
T 70,40
t 0,-15
A 5, 10 45 1040,20
a5,5 20 01 -10,-10
Z `
// measure path and save metrics in lookup object
let pathLengthLookup = getPathLengthLookup(d)
let totalLength = pathLengthLookup.totalLength
console.log(totalLength)
// point at length
let pt = pathLengthLookup.getPointAtLength(totalLength/2)
console.log(pt)
getPathLengthLookup(d)
returns a lookup objects including reusable data about ech path segment as well as the total length.
{
"totalLength": path total length,
"segments": [
{
//lengths calculated between t=0 to t=1 in 36 steps
"lengths": [ length array ],
"points": [ control point array ],
"index": segment index,
"total": segment length,
"type": segment command type (c, q, l, a etc.),
},
//... subsequent segment info
]
}
lookup.pathLengthLookup.getPointAtLength(length)
returns an object like this
{x: 10, y:20, index:segmentIndex, t:tValue}
So you also have info about the current segment the length is in as well as the t
value used to interpolate the point.
Save path/segment metrics as a reusable lookup for further calculations
- path data is parsed from a
d
string to get computable absolute values - the lookup stores
2.1 segement total lenghts
2.2 partial lengths at certaint
intervals - point at lengths are calculated by finding the closest length in the segment array
Then we find the closest length in the length interval array. We interpolate a newt
value based on the length difference to get a close length approximation
getPathLengthLookup(d)
accepts stringified path data (as used in d
attributes) or an already parsed path data array.
This library also includes a quite versatile parsing function that could be used separately.
parsePathDataNormalized(d, options)
As length calculations are based on normalized path data values.
All values are converted to absolute and longhand commands.
let options= {
toAbsolute: true, //necessary for most calculations
toLonghands: true, //dito
arcToCubic: false, //sometimes necessary
arcAccuracy: 4, //arc to cubic precision
}
parameter | default | effect |
---|---|---|
toAbsolute | true | convert all to absolute |
toLonghands | true | convert all shorthands to longhands |
arcToCubic | false | convert arcs A commands to cubic béziers |
arcToCubic | 4 | arc to cubic precision – adds more cubic segments to improve length accuracy |
// get original path data: including relative and shorthand commands
let pathData_notNormalized = parsePathDataNormalized(d, {toAbsolute:false, toLonghands:false})
In fact the native browser methods getTotalLength()
and getPointAtlength()
return different results in Firefox, chromium/blink and webkit.
Compared against reproducible/calculable objects/shapes like circles the methods provided by this library actually provides a more accurate result.
Cubic bezier length are approximated using Legendre-Gauss quadrature integral approximation Weights and Abscissae values are adjusted for long path segments.
Elliptical Arc A
commands are converted to cubic approximations. Circular arcs are retained which improves speed and accuracy.
getPointAtLengthLookup_getPolygon.js
includes a helper to generate polygons from path data retaining segemnt final on-path points
<script src="https://cdn.jsdelivr.net/gh/herrstrietzel/svg-getpointatlength@main/getPointAtLengthLookup_getPolygon.js"></script>
let options = {
// target vertice number
vertices: 16,
// round coordinates
decimals: 3,
// retain segment final points: retains shape
adaptive: true,
// return polygon if path has only linetos
retainPoly: true,
// find an adaptive close approximation based on a length difference threshold
tolerance: 0
}
let vertices = polygonFromPathData(pathData, options)
- Kaiido's "path2D-inspection" – interesting if yo're foremost working with canvas
- rveciana's "svg-path-properties"
- Mike 'Pomax' Kamermans for explaining the theory. See Stackoverflow post "Finding points on curves in HTML 5 2d Canvas context"
- obviously, Dmitry Baranovskiy – a lot of these helper functions originate either from Raphaël or snap.svg – or are at least heavily inspired by some helpers from these libraries
- Jarek Foksa for developping the great getPathData() polyfill – probably the most productive contributor to the "new" W3C SVGPathData interface draft.
- puzrin's for svgpath library providing for instance a great arc-to-cubic approximation