Pinned Repositories
csharp-to-php-encryption
Encrypt communication between C# and PHP using AES and RSA.
docker-dontstarvetogether
Dockerfile for building a Don't Starve Together dedicated-server image.
docker-webserver
WebServer (MariaDB, PHP-FPM, Nginx) composed from several separate containers linked together
Dont-Starve-Dedicated-Server
dotfiles
YADR - The best vim,git,zsh plugins and the cleanest vimrc you've ever seen
markdown-handler
Fork of Apache handler for .md files that allows for user installation.
unity-php-secure-communication
Example secure RSA communication between Unity and php using phpseclib
hexaJer's Repositories
hexaJer/unity-php-secure-communication
Example secure RSA communication between Unity and php using phpseclib
hexaJer/docker-webserver
WebServer (MariaDB, PHP-FPM, Nginx) composed from several separate containers linked together
hexaJer/csharp-to-php-encryption
Encrypt communication between C# and PHP using AES and RSA.
hexaJer/docker-dontstarvetogether
Dockerfile for building a Don't Starve Together dedicated-server image.
hexaJer/Dont-Starve-Dedicated-Server
hexaJer/dotfiles
YADR - The best vim,git,zsh plugins and the cleanest vimrc you've ever seen
hexaJer/markdown-handler
Fork of Apache handler for .md files that allows for user installation.
hexaJer/minify
Mirror for Minify codebase. Minify is a PHP5 app that helps you follow several rules for client-side performance. It combines multiple CSS or Javascript files, removes unnecessary whitespace and comments, and serves them with gzip encoding and optimal client-side cache headers.
hexaJer/raytracer
hexaJer/Slides
Slides is a crazy simple slideshow plugin for jQuery. With features like looping, auto play, fade or slide transition effects, crossfading, image preloading, and auto generated pagination. With Slides you’ll never see multiple slides fly by. Slides elegantly just slides from one slide to the next. Awesome.
hexaJer/Terraria-Dedicated-Server
Terraria Dedicated Server
hexaJer/UnityMainThreadDispatcher
A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread