A SwiftUI library that uses Metal to display efficient progressive blurs, just like the ones used by Apple.
This repository is a Swift package, so just include it in your Xcode project and target under File > Add package dependencies. Then, import Glur
to the Swift files where you'll be using it.
You can add a glur effect with the following modifier:
.glur()
Here are all optional parameters:
.glur(offset: 0.3, // The offset until the blur starts being applied, relative to the size of the view
interpolation: 0.4, // The interpolation until the blur reaches its full radius, relative to the size of the view
radius: 8.0, // The full radius of the blur once it has interpolated
direction: .down // The direction of the blur
)
This project makes use of Apple's new simplified Shader API for SwiftUI. I first coded a Metal shader that produces a gaussian blur for the modified view with the correct gaussian weights distribution, efficiently. Then, I modified it to vary the blur radius over the vertical or horizontal axis given the offset and interpolation values.
If you want to learn how to write your first Metal shader with SwiftUI, check out this tutorial that I wrote for the Cindori blog.
You can run a demo of Glur in your device or simulator through the GlurDemo project in this repository.