This repo is a Windows build recipe for Pixar USD. The recipe is automatically validated and the binaries are ready to do download thanks to AppVeyor.
Universal Scene Description (USD), is a system that scalably encodes and interchanges geometry and shading data between Digital Content Creation applications.
Something else?
USD has a number of dependencies. Thus, the building script also contains the recipes for building lots of VFX (and other) libraries:
- boost
- embree
- freeglut
- freetype
- glew
- glfw
- ilmbase
- jpeg
- libpng
- materialx
- oiio
- openexr
- opensubdiv
- osl
- png
- ptex
- tbb
- tiff
- usd
- zlib
What's included?
USD monolithic library, Python stuff, UsdView and Maya 2018 plugin. It's built with Visual Studio 2017 v15.x and linked with the static version of the run-time library.
Linux
The script works on CentOS 7. It requires the following packages.
sudo yum group install "Development Tools"
sudo yum install -y nasm ed python-devel mesa-libGL-devel mesa-libGLES-devel mesa-libEGL-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel mesa-libGLU-devel
The environment for USD
Maya
You need to add the path to the Maya plugin to the following environment variable:
MAYA_MODULE_PATH | c:\usd\third_party\maya
usdview
USD requires setting multiple environment variables. Saturn adds a windows script that sets the required environment:
c:\usd\usd.cmd usdview c:\kitchen_set\Kitchen_set.usd
Python requirements
usdview
requires Python 2.7 and several
preinstalled python packages. After installing Python, you can install the
packages with the following command:
c:\usd\usd.cmd python -m pip install PySide PyOpenGL Jinja2