Alternative BRDF's/shading models for voxel layers
heyx3 opened this issue · 0 comments
heyx3 commented
A different issue mentions transparency, which is a bit more complex than a mere change of lighting model.
This change would require a smarter deferred lighting pass, using different models per surface. Consider using the stencil buffer to store a surface's lighting model.
- Multi-layered surfaces: https://belcour.github.io/blog/slides/2018-brdf-realtime-layered/slides.html#/