heyx3/BpWorld

Shadows

heyx3 opened this issue · 0 comments

heyx3 commented
  1. Add cascading shadow maps. Reference: https://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf
  2. Investigate other techniques that build on CSM.
  3. Investigate cone-tracing of the voxel grid towards the light source. Can it replace far shadows? Could it even replace near shadows?