Issues
- 1
Release 0.2.0
#136 opened by heyx3 - 1
A way to change padding at the end of a `@std140` or `@std430` struct to align for a dynamic array
#99 opened by heyx3 - 1
- 0
Entity-Component System
#114 opened by heyx3 - 3
CImGui currently broken
#107 opened by heyx3 - 0
Document Helpers module
#104 opened by heyx3 - 1
Document SceneTree module
#105 opened by heyx3 - 0
Document GUI module
#103 opened by heyx3 - 0
Implement 'functions' within a field
#135 opened by heyx3 - 0
Reduce `@component` compile time
#134 opened by heyx3 - 0
- 5
Release 0.1.2
#132 opened by heyx3 - 2
`BplusTools [9c855568]` not registered
#127 opened by sorumehta - 5
Release v0.1.1
#129 opened by heyx3 - 0
Double-check the rules on layered rendering
#130 opened by heyx3 - 0
- 2
ECS macro improvements
#119 opened by heyx3 - 0
- 0
How to default to discrete GPU?
#92 opened by heyx3 - 0
2D rendering system
#88 opened by heyx3 - 0
Particle System
#89 opened by heyx3 - 0
Timeline system
#90 opened by heyx3 - 0
Make `Utilities.union_ordering()` more dynamic for collections based on element type
#86 opened by heyx3 - 0
More unit tests
#87 opened by heyx3 - 0
- 0
- 0
Change the PRNG
#125 opened by heyx3 - 0
- 0
Provide a SceneTree implementation on top of ECS
#122 opened by heyx3 - 0
Update "Why Julia?" doc to use the term "dynamic typing" rather than "weak typing".
#124 opened by heyx3 - 0
Fix Target constructors to be more streamlined
#120 opened by heyx3 - 0
Reduce garbage/improve efficiency in ECS logic
#117 opened by heyx3 - 0
ECS interface improvements
#118 opened by heyx3 - 0
Integrate texture compression libraries
#113 opened by heyx3 - 0
- 0
Add instrumentation to OpenGL calls
#112 opened by heyx3 - 0
Apparent driver bug: `glMemoryBarrier()` needs the wrong bit when working with cubemap non-layered image views
#111 opened by heyx3 - 0
No type inference in `GL.render_mesh()` parameters
#109 opened by heyx3 - 1
- 0
Document Fields module
#106 opened by heyx3 - 0
- 1
Document Input module
#102 opened by heyx3 - 0
- 1
Add Handles, based on ImGuizmo library
#100 opened by heyx3 - 0
Support doc-strings in `@bp_service` fields
#97 opened by heyx3 - 0
A new debugging service for UBO binding validation
#98 opened by heyx3 - 0
Do float64 vector/matrix VertShader inputs take up twice as many vertex attribute slots as float32?
#94 opened by heyx3 - 0
Add some new args to `@bp_service`
#96 opened by heyx3 - 0
Create `@fprototype` and update code to use it
#93 opened by heyx3 - 2
Support Vulkan?
#123 opened by PallHaraldsson