Pinned Repositories
3.0_GraphProcessor
由NodeGraphProcessor魔改而来的节点编辑器,MVVM架构
BT-Framework
BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
SkillSystem
游戏技能系统框架
SkillSystem-1
skill system for unity
unity-skill-tree-editor
Example Unity custom graph editor for editing skill trees.
Unity-SkillEditor
技能编辑器
XMLib.AM
XMLib 动作游戏开发套件
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
Audio-Manager-for-Unity
A tool for defining and executing audio behaviors in Unity in a node based editor
hhh666github's Repositories
hhh666github/Unity3DTraining
Unity的练习项目
hhh666github/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
hhh666github/Diablerie
Diablo 2 reimplementation on unity
hhh666github/3.0_GraphProcessor
由NodeGraphProcessor魔改而来的节点编辑器,MVVM架构
hhh666github/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
hhh666github/XMLib.AM
XMLib 动作游戏开发套件
hhh666github/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
hhh666github/ecs
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
hhh666github/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
hhh666github/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
hhh666github/AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
hhh666github/Audio-Manager-for-Unity
A tool for defining and executing audio behaviors in Unity in a node based editor
hhh666github/MinecraftECS
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
hhh666github/Firefly
Unity ECS example for special effects
hhh666github/SkillSystem
游戏技能系统框架
hhh666github/SkillSystem-3
Dota2 alike Skill System Implementation for KnightPhone
hhh666github/UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
hhh666github/SkillSystem-1
skill system for unity
hhh666github/Unity-SkillEditor
技能编辑器
hhh666github/unity-skill-tree-editor
Example Unity custom graph editor for editing skill trees.
hhh666github/BT-Framework
BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.