/hikaYABEE

Fork from Yabee with some modifications to adjust it to my workflow -Export models from the Blender to Panda3D game engine

Primary LanguagePython

hikaYABEE fork from Yabee for adjustit to my workflow

Diferences: it export the egg with the name of the selected object, making to export lots of objects faster

Egg exporter for the Blender 2.5, 2.6, 2.7

Exporting:

  • Meshes
  • UV layers
  • Materials and textures (Partially)
  • Armature (skeleton) animation
  • ShapeKeys (morph) animation
  • and collision otions export through Blender's "Game logic" -> "properties"
  • Non cyclic NURBS Curves