Pinned Repositories
FossilWall
voxel particles like fossil excavation
SoftBodyCrowd
UnityFluid2D
https://github.com/haxiomic/GPU-Fluid-Experiments
UnityFluid2DBlurImageEffect
Fluid2D Blur Post Processing Effect for Unity
UnityGPUBitonicSort
UnityImageEffects
Post Processing Effects for Unity
UnityLinesByDistance
UnitySimpleComputeShaderExamples
VoxelizeMagicaVoxelXRawData
hiroakioishi's Repositories
hiroakioishi/UnityImageEffects
Post Processing Effects for Unity
hiroakioishi/UnityFluid2DBlurImageEffect
Fluid2D Blur Post Processing Effect for Unity
hiroakioishi/UnityGPUBitonicSort
hiroakioishi/UnityFluid2D
https://github.com/haxiomic/GPU-Fluid-Experiments
hiroakioishi/UnityLinesByDistance
hiroakioishi/UnitySimpleComputeShaderExamples
hiroakioishi/FossilWall
voxel particles like fossil excavation
hiroakioishi/SoftBodyCrowd
hiroakioishi/UnityGPUMarchingSquares
hiroakioishi/UnityHSVColorModifier
hiroakioishi/UnityShaderNoise
http://glslsandbox.com/e#20793.0
hiroakioishi/Fusion
Unity Physics on GPU
hiroakioishi/UnityScreenSpaceBoolean
Screen Space Boolean Implementation for Unity.
hiroakioishi/UnityDepth2Normal
カメラで得たdepth mapを元にnormal map を生成
hiroakioishi/UnityGPUMarchingCubes
hiroakioishi/AqueductAdirectorChannelVJCompositeSystem
A Composite System for Aqueduct's VJ live performance at Adirector Channel
hiroakioishi/BiologicalMotionVisualizer
hiroakioishi/ClassicShading
hiroakioishi/M5StackCore2IMUSender
hiroakioishi/UltraLeapInteractionTest
hiroakioishi/AdobeExtendScripts
hiroakioishi/Adv360-Pro-ZMK
Production repository for the all-new Advantage360 Professional using ZMK engine
hiroakioishi/AquedictVJDollhouseIrishoak
hiroakioishi/HoudiniSamples
hiroakioishi/IMUControlledDigitalContentBase
hiroakioishi/M5IMUSender
M5StickCPlus
hiroakioishi/M5StackCore2IMUReceiver
hiroakioishi/QuaternionTest
hiroakioishi/ResourceTextureMaker
hiroakioishi/UoWPNDI2Spout