Pinned Repositories
3D-Engine-OpenGL-4
3D Graphics Engine For Games | C++ OpenGL 4.1
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
awesome-awesomeness
A curated list of awesome awesomeness
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
awesome-opengl
A curated list of awesome OpenGL libraries, debuggers and resources.
awesome-vulkan
Awesome Vulkan ecosystem
AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Blueprints-Visual-Scripting-for-Unreal-Engine-Second-Edition
Blueprints Visual Scripting for Unreal Engine - Second Edition, published by Packt
OpenGL
OpenGL 3 and 4 with GLSL
hisupersylar's Repositories
hisupersylar/OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
hisupersylar/nehe-opengl
The complete archive of all NeHe OpenGL Lessons available at http://nehe.gamedev.net.
hisupersylar/opengl-framework
Cross-platform OpenGL demos
hisupersylar/multithreading
C++并发与多线程编程
hisupersylar/openmp-examples
openmp examples
hisupersylar/OpenGL4.5-GameEngine
3D Game Engine
hisupersylar/OpenGL-3D-Adventure-Game-Engine
A minimalistic super mario 64 like 3D game engine.
hisupersylar/Simple-Web-Server
A very simple, fast, multithreaded, platform independent HTTP and HTTPS server and client library implemented using C++11 and Boost.Asio. Created to be an easy way to make REST resources available from C++ applications.
hisupersylar/opengl_texture_widget_example
Demo Flutter plugin to present OpenGL render in widgets tree
hisupersylar/CppMultithreadingCookbook
C++ Multithreading Cookbook - 2014
hisupersylar/Multithreaded-Ray-Tracer
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
hisupersylar/design-patterns-in-modern-cpp
Source code for 'Design Patterns in Modern C++' by Dmitri Nesteruk
hisupersylar/d3d
hisupersylar/Multi-Threaded-Game-Server
Multithread C++ game server with disconnection detection.
hisupersylar/capture-thread
Lock-free framework for loggers, tracers, and mockers in multithreaded C++ programs.
hisupersylar/OpenglGame
A simple game implemented with OpenGL.
hisupersylar/StatePattern
State Pattern example in C++
hisupersylar/MultilThread-LoadOBJ
reading obj and multithread loading texture
hisupersylar/Modern-OpenGL-Game-Engine
hisupersylar/MultithreadingTask
Multithreading task controller
hisupersylar/multithreading-exercises
C++ multithreading practice
hisupersylar/openglcpp
Collection of C++ OpenGL samples and demos
hisupersylar/Game-GUI
Game GUI is a skin-able GL based Widget Class for Games
hisupersylar/DemoOpenGL
Demo for OpenGL.
hisupersylar/opengl-game
hisupersylar/multithreading-1
Small projects built in C++ using multi-threading concepts and mutual exclusion principles
hisupersylar/MultithreadedFaceRecognition
A mutli-threaded version of the facial recognition code taken from Mastering OpenCV with Practical Computer Vision Projects
hisupersylar/OpenGL-3.3-Engine-project
A little engine I'm writing for simple 3d games
hisupersylar/opengl-2
实现openGL拾取的功能,能精确的定位三维点。
hisupersylar/glslcookbook
Example code for the OpenGL 4.0 Shading Language Cookbook