Cardboard SDK handles relevant device input for using a Google Cardboard. It gives you a wide range of events and data which expand your creative opportunities with this accessible VR platform. ----- Usage To pull this into your existing project, copy over the following folders: - Plugins - Dive - CardboardSDK Then: - Replace your main camera with the Dive/Dive_Camera prefab - Add CardboardInputManager to your scene ----- Example Code Examples/TechDemo has a scene that shows off the capabilities and use of CardboardSDK. It's README and code explain the API. ----- Roadmap In no particular order: - Better debug tools and tests - Tap/tilt input via accelerometer - Screen compression filter - Phone camera input ----- Licensing Read CONTRIBUTORS.TXT first as it contains an overview of the licenses for the libraries used. Dive in particular has an interesting requirement.