/CppND-Capstone-Snake-Game

A 2D Snake game using C++ and SDL

Primary LanguageC++Creative Commons Attribution Share Alike 4.0 InternationalCC-BY-SA-4.0

CPPND: Capstone Snake Game Example

This is a starter repo for the Capstone project in the Udacity C++ Nanodegree Program. The code for this repo was inspired by this excellent StackOverflow post and set of responses.

The Capstone Project gives you a chance to integrate what you've learned throughout this program. This project will become an important part of your portfolio to share with current and future colleagues and employers.

In this project, you can build your own C++ application or extend this Snake game, following the principles you have learned throughout this Nanodegree Program. This project will demonstrate that you can independently create applications using a wide range of C++ features.

Rubrics

Loops, Functions, I/O

  • Add command line arguments to set speed, screen width, screen height

    ./SnakeGame -h

OOP

  • Define new private members like mutex references(valid for Memory management), game state and speed
  • Use lambda functions with thread
  • Overload Renderer::UpdateWindowTitle for strings

Memory Management

  • Store Renderer as shared_ptr and share between Controller and Game logic
    • Controller will update title on game pause

Concurrency

  • Add controller thread that handles keyboard events
    • Use 'SPACE' key to stop, resume game
  • Use mutex between controller and game_run loop

Dependencies for Running Locally

Basic Build Instructions

  1. Clone this repo.
  2. Make a build directory in the top level directory: mkdir build && cd build
  3. Compile: cmake .. && make
  4. Run it: ./SnakeGame.

CC Attribution-ShareAlike 4.0 International

Shield: CC BY-SA 4.0

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

CC BY-SA 4.0