hmxsqaq's Stars
alecjacobson/common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
EbookFoundation/free-programming-books
:books: Freely available programming books
Adpro-Team/GKD_THS_List
GKD第三方订阅收录名单
QianMo/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
lainbo/component-party
component-party的中文版本
krahets/hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
echevarriandre/mononoki-ligatures
Mononoki with fira code ligatures
madmalik/mononoki
a programming typeface
zauonlok/renderer
A shader-based software renderer written from scratch in C89
DrFlower/Hana-SoftwareRenderer
基于C++实现的一个光栅化软渲染器
Lordog/dive-into-llms
《动手学大模型Dive into LLMs》系列编程实践教程
ai/easings.net
Easing Functions Cheat Sheet
Morakito/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
ssloy/tinyraytracer
A brief computer graphics / rendering course
Zilize/GDC-Index
The Game Developers Conference (GDC) 中英文摘要索引
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
ssloy/tinyrenderer
A brief computer graphics / rendering course
sass00n1/StartEasing
关于Unity的缓动数学库
mikito/unity-excel-importer
jimmysuncpt/Algorithms
The codes and my solutions to exercises from the book "Algorithms" (4th edition) by Robert Sedgewick and Kevin Wayne.
dyang886/Game-Cheats-Manager
Easily download and manage game cheats for your convenience
ziishaned/learn-regex
Learn regex the easy way
practical-tutorials/project-based-learning
Curated list of project-based tutorials
sjai013/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
kierstone/Buff-In-TopDownShooter
The best game skill system framework
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
PKUFlyingPig/cs-self-learning
计算机自学指南