/zorbash

An ascii and/or pixelart roguelike.

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Zorbash

Welcome to the lair of the dread tentacleye, Zorbash. Collect the crystals of Zorb and confront Zorbash to win.

This is work in progress.

Comments and suggestions welcome.

Pixel art and ascii mode options

Press to switch between modes during the game.

Pixel art         Ascii art

Pixel art         Ascii art

Pixel art         Ascii art

Pixel art         Ascii art

Pixel art         Ascii art

Pixel art         Ascii art

Ascii Screenshots

Alt text Alt text Alt text Alt text Alt text Alt text

Pixelart Screenshots

Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text Alt text

How to build

  • On Linux: (Ubuntu 22.04)
    sh ./RUNME
  • On MacOS (needs Mac Ports/Homebrew). Does not work with anaconda (help wanted):
    sh ./RUNME
  • Docker (experimental, it builds but cannot find a video display):
    sh ./RUNME.docker.ubuntu
    sh ./RUNME.docker.fedora
    sh ./RUNME.docker.debian
  • On Windows (todo)

If it doesn't build, just email goblinhack@gmail.com for help

Hardware Specs

The game should run fine on low end PCs, a half decent graphics card and likely > 4g of RAM. If graphics is a limitation, you could run it in ascii mode. I'd be interested in knowing of any low end specs that people get this PC working on.

Dependancies

OpenGL, SDL2 and Python3 is needed.

Graphics

  • Various items and monsters by Oryx, found here
  • Various items and food by Henry Software, found here

Music

  • Main music by the amazing Markus Heichelbech (deceased senior technician): found here

Sound effects