holyodin776's Stars
FEniCS/dolfinx
Next generation FEniCS problem solving environment
cgerchenhp/UE_TAPython_Plugin_Release
Release page for UE TAPython Plugin
jason-huang03/SPH_Project
SPH Realization of Fluid Simulation. Featuring Large Scale Simulation, Rigid-Fluid Coupling and High Viscosity Fluid.
BeastLe9enD/direct_storage_vk_example
🖼️ Load an vulkan image with DirectStorage (using VK_KHR_external_memory_win32)
nvpro-samples/vk_toon_shader
Silhouette and toon shading post-processing with Vulkan
patrickcjk/imgui-notify
A (very) simple notification wrapper for Dear ImGui
dfranx/ImFileDialog
A file dialog library for Dear ImGui
prabhuomkar/pytorch-cpp
C++ Implementation of PyTorch Tutorials for Everyone
lahagemann/pbr_scene_converter
AnkaChan/Gaia
Gaia Physics Engine
NVlabs/nvdiffrec
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
NVIDIAGameWorks/RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
GPUOpen-LibrariesAndSDKs/Capsaicin
AMD ARR team rendering framework
thalesfm/differentiable-renderer
Physically based differentiable rendering in C++
pau1o-hs/Learned-Motion-Matching
A neural-network-based generative model for video-game characters animations
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
daseyb/zaphod
A CPU Raytracer
aekul/aether
GammaLis/MyMiniEngine
A Simple DX12 MiniEngine Learned From MS-DirectXGraphicsSample
juhyeonkim95/DXRPathTracer
This is a custom real-time path tracer based on DirectX12.
maurock/Q-tracer
Simple path tracer that uses Q-Learning for path guiding
electronicarts/cpp-ml-intro
C++ ML Intro
NVlabs/conditional-restir-prototype
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
DQLin/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
jpcy/xatlas
Mesh parameterization / UV unwrapping library
ishaanshah/risltc
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
BrunoLevy/geogram
a programming library with geometric algorithms
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL