hosoken1's Stars
jonacruz89/SAWARATSUKI.ServiceLogos
ロゴを可愛く作ろう できる限りForkはしないでください
remdis/remdis
The Remdis toolkit: Building advanced real-time multimodal dialogue systems with incremental processing and large language models
Cysharp/R3
The new future of dotnet/reactive and UniRx.
mackysoft/Navigathena
Scene management framework for Unity. Provides a new generation of scene management.
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
Unity-Technologies/EntityComponentSystemSamples
keijiro/AIShader
ChatGPT-powered shader generator for Unity
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
vrm-c/UniVRM
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Inspiaaa/UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
baba-s/Kogane.TrimAudioClipSilence
【Unity】AudioClip の無音区間を削除できるエディタ拡張
harumas/Strix-Cloud-ex
StrixCloudのサンプルコード置き場
HSyukkuri/Enako_3DShootingGame
簡単なTPSシューティングゲーム
unity3d-jp/AnimeToolbox
Unity-Technologies/game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
google-deepmind/alphatensor
naichilab/unity-simple-ranking
Haruma-K/UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
JohnBaracuda/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.