/mandelbrotpp

🧮 An interactive Mandelbrot set visualizer written in C++.

Primary LanguageC++

🪄 Mandelbrotpp

Mandelbrotpp is an interactive Mandelbrot set visualizer written in C++. It is still extremely inefficient and needs to be optimized, but I am working to get it usable. Working with a really small section of the complex plane is really intensive, because more CPU cores are involved when dealing with really small doubles.

Usage

To run Mandelbrotpp, SDL2 is required in your system. Install it following the instructions in the official website.

Linux users can run make run to build and run the project using g++. Windows and Mac OS X users might use a different compiler: follow their instructions accordingly.

Memory

Memory usage still heavily depends on the resolution of the SDL window. In fact, each pixel is associated with a complex number and a number of iterations (those are needed to decide how to paint each pixel). It is, in a way, exponenxial.

Interactivity

Users can interact with the Mandelbrot visualizer using the following keys.

Key Action
Up Arrow Move Up
Left Arrow Move Left
Right Arrow Move Right
Down Arrow Move Down
I Zoom In
O Zoom Out

The visualizer can be close, by closing the SDL window, clicking the appropriate X on top of it.

Mechanics

Once run, the program generates a height * width 2-dimensional vector.

$z_{\text{min}} = a +bi$ and $z_{\text{out}} = c+di$ are the points in which is calculated the Mandelbrot set. $h$ is the height and $w$ is the width of the window in pixels.

The distance between the two points, hence the size of the complex set to be calculated, is expressed by:

$$ d_{\mathbb{R}} = |a| + |c| $$

$$ d_{\mathbb{C}} = (|b| + |d|)i $$

The percentage (expressed in the range $[0, 1]$) of the distance between 0 and width of a given point $x$ is:

$$ x_p = \frac{x - \frac{|a| + |c|}{2}}{w}; \quad y_p = \frac{y- \frac{|b|+|d|}{2}}{h}. $$

The program associates each pixel to a complex number, according to these calculations.

Given the linear interpolation function

$$ \text{lerp}(a, b, t) = a+t(b-a), $$

the associated complex number is

$$ c = \text{Re } \text{lerp}(a, c, x_p) + \text{Im } \text{lerp}(b, d, y_p). $$

$$ c = \text{Re } [a + x_p(c - a)] + \text{Im } [b + y_p(d -b)] $$

The following are the calculations done for the real part of the number. Accordingly, variables can be substited to obtain the formula for the imaginary part as well.

$$ \text{Re } c = a + c\bigg[\frac{x - \frac{|a| + |c|}{2}}{w}\bigg] - a\bigg[\frac{x - \frac{|a| + |c|}{2}}{w}\bigg] $$

$$ = a + \frac{c}{w}\bigg(x - \frac{|a| + |c|}{2}\bigg) - \frac{a}{w}\bigg(x - \frac{|a| + |c|}{2}\bigg) $$

$$ = a + \bigg(\frac{c}{w}- \frac{a}{w}\bigg)\bigg(x - \frac{|a| + |c|}{2}\bigg) $$

$$ = a + \frac{c-a}{2w}\bigg[ 2x - (|a| + |c|) \bigg] $$

Next improvements

To improve the performance and the overall usability of Mandelbrotpp, I have decided to:

  • Once the vector is initialized, only its values should change; the vector shall not be initialized once again at every calculation.
  • Create a configuration file to customize the global variales of my program. Values such as HEIGHT or THRESHOLD need to be changed by the user.
  • Support for rectangular resolutions different from 1x1 resolutions.
  • Create a caching system that is able to memorize already memorized pixels, in order to render only the ones that the program didn't render. E.g.: when translating the complex plane (i.e. moving with directional arrows), pixels are always re-rendered. This is wrong, because $[-2 -2i, 2 + 2i] \cap [-2.1 -2i, 2.1 + 2i]$ is a really big set of numbers that should be memorized by the program.
  • Introduce GPU calculation.
  • Enable multi-threading calculations to fasten up the overall process.
  • Scale the window for big resolutions, so that almost invisible pixels are not included in the calculations.
  • Once implemented the Scale functionality, the program may start rendering the Mandelbrot set with a low resolution, so that panning and zooming are less expensive. Inspiration: Reddit.

Preview

This is a preview video of the first v1-alpha version of Mandelbrotpp.

2023-07-23.19-53-49.mp4