TRANSCENDENCE SOURCE CODE Copyright (c) 2003-2022 by Kronosaur Productions, LLC. http://transcendence.kronosaur.com transcendence@kronosaur.com @Transcendence This package contains the source code for building the Transcendence.exe client, which is used to run any Transcendence adventure, including "Domina & Oracus". BUILD INSTRUCTIONS If you are downloading the repos in order to submit future pull requests, it is worthwhile to keep repositories synced with kronosaur: https://help.github.com/articles/syncing-a-fork/ General help on using git is available through official sources: https://help.github.com You will need to install the February 2010 DirectX SDK release, as later versions do not include necessary libraries. The correct DirectX SDK can be downloaded here: http://www.microsoft.com/en-us/download/details.aspx?id=10084 Note the DirectX SDK's install location on your computer. It may be necessary to uninstall certain Microsoft Visual C++ Redistributables when installing DirectX SDKs: http://support.microsoft.com/kb/2728613 Use Microsoft Visual Studio 2019 or later. Load Transcendence/Transcendence.sln, which is the Transcendence solution file. The following warnings, if shown under Output from Solution, may be safely ignored: <root dir>\Alchemy\zlib-1.2.7\contrib\vstudio\vc10\zlibstat.vcxproj : warning : Platform 'Itanium' referenced in the project file 'zlibstat' cannot be found. <root dir>\TransCore\TransCore.vcxproj : error : Project "...\TransCore\TransCore.vcxproj" could not be found. Select the Transcendence project as the StartUp project. Ensure that the correct locations of the DirectX SDK Include and Lib folders are specified for the Transcendence project (under the Transcendence solution) by bringing up the project's Properties page, and checking the following property sets: Configuration Properties > VC++ Directories > General > Include Directories Configuration Properties > VC++ Directories > General > Library Directories Always point the Library Directories variable to the \Lib\x86 folder of the SDK. Build the solution. Executables will be placed in the Transcendence/Game directory. For security reasons the source code does not include certain files to communicate with the Hexarc arcology (the cloud service). The code will compile without it, however, as long as you add CHexarcServiceStub.cpp to the build. In Visual Studio, select the "Debug For Contributors" configuration, this will build the game with CHexarcServiceStub.cpp. LICENSE Please see the LICENSE file in the root directory.
howerj/TranscendenceDev
Explore the farthest reaches of Human Space in this open-world space adventure.
C++NOASSERTION