A Memory Based Diablo3 Bot
- DarthTon for the public framework which helped when getting started with all of this.
- enigma32 for Enigma.D3 framework and a lot of work reversing D3.
- CrEEzz for Nav.3D great navigation system based on NavMesh.
public static readonly Version SupportedVersion = new Version(2, 3, 0, 33567);
public const int SnoGroupInitializers = 0x01B71ABC - 4;
public const int SnoGroupByCode = 0x01DCD048;
public const int SnoGroups = 0x01DCD164;
public const int SnoGroupSearch = 0x01E2021C;
public const int SnoFilesAsync = 0x01E20220;
public const int ObjectManager = 0x01DCF24C;
public const int ObjectManagerPristine = 0x01DCF250;
public const int MessageDescriptor = 0x01E8386C;
public const int MapActId = 0x01BBB348;
public const int LocalData = 0x01DD04F0;
public const int LevelArea = 0x01D27778;
public const int LevelAreaName = 0x01D277A8;
public const int GameplayPreferences = 0x01BA1F94;
public const int ContainerManager = 0x01E8456C;
public const int BuffManager = 0x01DB4990;
public const int ApplicationLoopCount = 0x01DCF2C0;
public const int AttributeDescriptors = 0x01B76AC8;
public const int VideoPreferences = 0x01BA1A50;
public const int ChatPreferences = 0x01BA2024;
public const int SoundPreferences = 0x01BA1AE4;
public const int SocialPreferences = 0x01BA1FF4;
public const int UIHandlers = 0x01B684D0;
public const int UIReferences = 0x01BBB8F8;
public const int SnoIdToEntityId = 0x00000000;
public const int TrickleManager = 0x01D8BF88;
public const int PtrSnoFiles = 0x01DD1610;