shader-prepper is a shader include parser and crawler. It is mostly aimed at GLSL which doesn't provide include directive support out of the box.
This crate does not implement a full C-like preprocessor, only #include
scanning.
Other directives are instead copied into the expanded code, so they can be subsequently
handled by the shader compiler.
The API supports user-driven include file providers, which enable custom virtual file systems, include paths, and allow build systems to track dependencies.
Source files are not concatenated together, but returned as a Vec of [SourceChunk
].
If a single string is needed, a join
over the source strings can be used.
Otherwise, the individual chunks can be passed to the graphics API, and source info
contained within SourceChunk
can then remap the compiler's errors back to
the original code.
use failure;
struct FileIncludeProvider;
impl shader_prepper::IncludeProvider for FileIncludeProvider {
fn get_include(&mut self, path: &str) -> Result<String, failure::Error> {
std::fs::read_to_string(path).map_err(|e| failure::format_err!("{}", e))
}
}
// ...
let chunks = shader_prepper::process_file("myfile.glsl", &mut FileIncludeProvider);
License: MIT