Stage of Light is a Unity project developed for NTNU Art Museum, designed to project dynamic visuals onto physical surfaces such as walls and floors in a room setup. This project combines real-time visual rendering and projection mapping with external systems like Resolume Arena to synchronize the virtual environment with the physical space.
- Physical Models: Represents real-world surfaces for precise projection mapping.
- Dynamic, Real-time Projections: Adjusts camera views and projection based on user position for accurate alignment on walls and floors.
- Spout Integration: Sends render textures to external projection software (e.g., Resolume Arena).
- Skybox Calibration: A 360-degree skybox for alignment and calibration of the physical setup.
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Clone the repository:
git clone https://github.com/hsuehyt/StageOfLight.git
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Open the Project in Unity:
- The project is designed for Unity 2021.3.6f1 or higher.
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Load the Scene:
- Open the
PanoramicScene
from theAssets/StageOfLight/
folder to explore the dynamic projection system.
- Open the