The tipCalculator
script calculates tips based on an initial amount and a specified percentage. It's designed for use in Unity projects.
- Attach the
tipCalculator
script to a GameObject in your scene. - Set the initial amount (before the tip) using the
amount
field. - Specify the tip percentage (as a decimal) using the
percentage
field. - The script will automatically display the initial amount using a
TextMeshProUGUI
component.
amount
: The initial amount before the tip is applied.percentage
: The tip percentage (explicitly cast to a float to ensure correct data type).textMeshPro
: A private reference to theTextMeshProUGUI
component.Start()
: Initializes the text display with the initial amount.Update()
: Empty method (no need for frame-by-frame actions).CalculateTip()
: Public method to calculate the tip and update the total amount displayed.
Remember to adjust the amount
and percentage
fields as needed for your specific use case. Happy tipping! 🎩💰