Pinned Repositories
AutoLispExt
Visual Studio Code Extension for AutoCAD® AutoLISP
build-your-own-x
Master programming by recreating your favorite technologies from scratch.
discrete_differential_geometry
离散几何处理中文版翻译
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
large-language-models
Notebooks for Large Language Models (LLMs) Specialization
ML-YouTube-Courses
📺 Discover the latest machine learning / AI courses on YouTube.
MotionMatching
road to next-gen animation.
OCCT
Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
hualin-wu-2000's Repositories
hualin-wu-2000/AutoLispExt
Visual Studio Code Extension for AutoCAD® AutoLISP
hualin-wu-2000/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
hualin-wu-2000/discrete_differential_geometry
离散几何处理中文版翻译
hualin-wu-2000/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
hualin-wu-2000/large-language-models
Notebooks for Large Language Models (LLMs) Specialization
hualin-wu-2000/ML-YouTube-Courses
📺 Discover the latest machine learning / AI courses on YouTube.
hualin-wu-2000/MotionMatching
road to next-gen animation.
hualin-wu-2000/OCCT
Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
hualin-wu-2000/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
hualin-wu-2000/tinyraytracer
A brief computer graphics / rendering course
hualin-wu-2000/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4