dps numbers indicate the neutral element damage. ( x1.5 for on-ele )

simulator in python

github/b1ueb1ues

skill frame

github/b1ueb1ues

护符对照表

护符对照表

stat

  • Level 80, circle node(50/50) adventurer.
  • Dojo(30/30) altar(30/30)
  • Have all facilities (include limited) (include dracolith, except fafnir) in level 30.
  • Equiped level100 str 60% dragon except water unit, which use "Dragonyule Jeanne". if you don't have "Dragonyule Jeanne", water unit will lose about 4% DPS.
  • Equiped MUB 5star element weapon

WP

  • Most common used WP is RR

first WP

  • Equiped MUB level100 "Resounding Rendition". (Since WP is additive with Dragon, 15% str provide less than 10% damage. And for most character, skill damage is more than half of all damage.)

second WP

  • Equiped MUB level80 "Fresh Perspective" for sword user.
  • Equiped MUB level100 "Crystalian Envoy" for blade user.
  • Equiped MUB level100 "Kung Fu Masters"+ MUB level80 "Flower in the Fray" for axe user.
  • Equiped MUB level100 "Crystalian Envoy" for lancer.
  • Equiped MUB level100 "Flash of Genius" for wand/bow/dagger characters.
  • remove resist WP select for 3*. (all offense setup now)

commen combo chain the simulation use:

  • sword: c3+fs, c2+fs(for Xander and Albert)
  • blade: c5+fs(failed) (that kind of technique introduced by me) reference
  • dagger: use c5+skill as more as possible, c4+fs when no skill can active.
  • axe: c5+fs / plain c5 (if mentioned that unit don't use fs)
  • lance: c5+fs / c5+fs(failed) (if mentioned that unit don't use fs)
  • bow: plain c5 or c4+fs or c1+fs
  • wand: c5+fs(failed)
  • staff: c5 (no frame difference between c5 and c5fsf)

Not take into consideration:

(means that you should add some score yourself to unit have that kind of abilities)

  • Ex-skills(Co-abilities)
  • Shapeshift
  • Phraeganoth/Physian/Demon Bane
  • Slayer's Strength/Striker's Strength except for special page

Conditional dps is reference to :

(means that you should reduce this part of dps to unit have that kind of abilities by your own opinion)

  • Full HP = Strength/Crit
  • HP 70% = Strength/Crit
  • Flurry Strength/Crit
  • Flurry Debilitator
  • 30 Hits = Energy Level Up
  • Affliction and damage boost from affliction. One type of Affliction can proc 3 times in one simulation. (You can't proc any affliction to HBH, at most 5 poison to HMC, at most 3 burn to HMS)
  • Trigger Last Offense at simulation start

special mechanics

  • Consider other teammember have a total of 3500 dps.
  • Consider every 5 team energy stacks to provide 2 skills(other 2 dps) that boost 2500 damage for each into team dps.
  • Simulate unit that have bleed 1000 times, and show the average DPS.
  • Consider only dragon once at middle of fight for dragon claw.
  • Consider break punisher to have 15% efficiency
  • Consider od punisher to have 35% efficiency

why 3500 team?

  • The underestimate of team dps is intend.
  • This chart is not always for people who aimming at HDT, someone just want to know who can deal more damage to decide who to invest. I don't think eli/melody is good for investment outside HDT, their most power need no equip to archieve.
  • It's pretty easy for those who only care about HDT preformance to do teamdps / 3500 * whateverYouWant
  • Buff decrease more after reduce active action time. (btw so does bleed). Unlike Xania will lose 50% damage if you take off her 50% damage time to dodge. Buff is likely to lose 75% damage when you take off 50% active action time, because buff loss 50% uptime by the mean time the action buffed by this buff lose 50%.

Author

b1ueb1ues,
tiara (proofreading),
luciferz2012(first version of website),
Matt(rotation improve)

Acknowledgement

Totakeke, Shark3143, SanyamBansal, emrysduvent, ZedK, B3GG, 6tennis, qwewqa, CarelessParsley, haukist