- Resource management, include textures, shaders, fonts
- Orthographic camera
- Occlusion culling, draw only what can be seen
- Sprite rendering, sorted by Z value
- Animation rendering
- Text rendering, using bitmap font
- Particle effect(WIP)
see TestCase.cpp for example usage
- pugixml
- FreeImage
- openFrameworks
- GPL, see LICENSE file for more information
- i do not own the sprite