hudbrog/gCodeViewer

Light source for 3D view is positioned wrong

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The light source for the 3D view is positioned behind the model. Unfortunately, this causes the model to be black and the details cannot be seen. I can rotate the model with the knowledge that the light is coming from behind, and I can get a view of the model details. See attached images. Please reposition the light source to be positioned behind the user (viewer) so we can see the model's details. I did some game programming a long time ago and I think that you just need to set the Z position for the light source to a large negative number so the light will be positioned behind the user (viewer).
gcode_viewer_1
gcode_viewer_2