huiball's Stars
EvandroLG/lua-watcher
:eyes: A Lua module to monitor files from a specific directory
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
adamhathcock/sharpcompress
SharpCompress is a fully managed C# library to deal with many compression types and formats.
kou-yeung/WebGLInput
IME for Unity WebGL
DenchiSoft/UnityAspectRatioController
Unity script to enforce window aspect ratio for standalone Windows 32/64bit builds.
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
starwing/lua-protobuf
A Lua module to work with Google protobuf
vgvgvvv/ResetCore
想到什么就添加进去的代码库!
gwiazdorrr/BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
Unity-Technologies/BoatAttack
Demo Project using the Universal RP from Unity3D
marijnz/unity-shell
Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor.
laochiangx/Common.Utility
Various helper class
tuyoogame/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
houshuo/UnityVFS
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
yasirkula/UnityRuntimeInspector
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
yanghuan/CSharp.lua
The C# to Lua compiler
Warl-G/GRUnityTools
A Unity Tools Package
111304037/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
tkweizhong/CustomURP
customed unity universal renderer pipeline
EmmyLua/EmmyLuaDebugger
EmmyLua Debugger
Tencent/InjectFix
InjectFix is a hot-fix solution library for Unity
jinsek/MightyPillar
MightyPillar is project dedicate to create a general/effective/space-saving map representation based on subdivided voxels, which also support path-finding.
Drecik/luajit-table-const
在LuaJIT-2.1.0-beta3基础上,增加对于常驻内存table的常量化处理。这样就可以避免lua gc对于这些特殊table的遍历。
keijiro/TextureUpdateExample
An example showing how to update textures from a native plugin in Unity.
LearnOpenGL-CN/LearnOpenGL-CN
http://learnopengl.com 系列教程的简体中文翻译
labuladong/fucking-algorithm
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
zouchunyi/ShaderDebug
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.