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Command (coding)
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Flyweight
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Observer
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Prototype
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Singleton
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State (coding)
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Sequencing Patterns
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Double Buffer
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Game Loop
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Update Method
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Behavioral Patterns
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Bytecode
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Subclass Sandbox
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Type Object
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Decoupling Patterns
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Component
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Event Queue
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Service Locator
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Optimization Patterns
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Data Locality
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Dirty Flag
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Object Pool
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Spatial Partition