huise121's Stars
RabbitTeam/RabbitCloud
A lightweight cross-platform RPC.
PacktPublishing/Game-Development-Patterns-and-Best-Practices
Code files for Game Development Patterns and Best Practices, by Packt
PacktPublishing/Beginning-Cpp-Game-Programming-Second-Edition
Beginning C++ Game Programming - Second Edition, published by Packt
vurtun/nuklear
A single-header ANSI C gui library
PacktPublishing/Metaprogramming-in-C-Sharp
Metaprogramming in C#, published by Packt
PacktPublishing/Hands-On-Game-Animation-Programming
Hands-On Game Animation Programming, published by Packt
Unity-Technologies/BackgroundDownload
Plugins for mobile platforms to enable file downloads in background
erich666/RealTimeRendering
Website pages for realtimerendering.com
dnSpy/dnSpy
.NET debugger and assembly editor
smilehao/kcp-bulild
Unity3D中可靠UDP网络库kcp的各平台动态库构建项目
passiony/kcp-unity
kcp+tcp+websocket framework for unity
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
NRatel/Unity-ListView
基于UnityUGUI,实现标准的可复用Cell的列表视图。包括一些特殊需求,持续整合中。。
NRatel/NRFramework.UI
基于 Unity UGUI 的 UI 开发框架
notgiven688/jitterphysics2
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
notgiven688/jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
KumoKyaku/kcp
KCP C#版。线程安全,运行时无alloc,对gc无压力。
libinzhangyuan/asio_kcp
combine kcp with boost::asio. - kcp: a Fast and Reliable udp protocal.
ent/ent
An entity framework for Go
dudu502/LittleBee
Keyframe sync using ECS(R)
wangyu-/udp2raw
A Tunnel which Turns UDP Traffic into Encrypted UDP/FakeTCP/ICMP Traffic by using Raw Socket,helps you Bypass UDP FireWalls(or Unstable UDP Environment)
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Cysharp/MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
Cysharp/ZString
Zero Allocation StringBuilder for .NET and Unity.
Cysharp/MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
KyleBanks/scene-ref-attribute
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
pschraut/UnityHeapExplorer
A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.
mopsicus/umi
Unity mobile input (UMI) plugin for Android and iOS, allows to use features of mobile native input fields
GlitchEnzo/NuGetForUnity
A NuGet Package Manager for Unity