hunghvu/8-bit-armageddon
A 2D turn-based strategy browser game in JavaScript inspired by Worms, with an 8-bit aesthetic.
JavaScriptMIT
Issues
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Between turns, add a prompt to the middle of the screen that lets the player now that their turn is about to occur.
#155 opened by obver-se - 0
Drawing the map is currently smoothed out while everything else isn't. The canvas in the destructible map needs to have its smoothing turned off.
#156 opened by obver-se - 0
Bug: A bullet shot (from a gun) randomly disappears when being shot to the left.
#153 opened by hunghvu - 0
Audio: Implement ambient music.
#86 opened by obver-se - 0
GUI: Limit the camera to inside the map
#146 opened by obver-se - 0
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Bug: Unexpected turn skipping.
#113 opened by hunghvu - 0
Bug: Fix entities being drawn outside the minimap
#128 opened by obver-se - 0
GUI: Display a health bar on players
#127 opened by obver-se - 0
Bug: The player's HP at Heart icon is not rounded.
#110 opened by hunghvu - 0
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Mechanics: Weapons Upgrades
#125 opened by obver-se - 0
Mechanics: Crate/Projectile collisions
#126 opened by obver-se - 0
Map: Destroy tiny islands of collidable pixels
#90 opened by obver-se - 0
GUI: Improve navigation.
#137 opened by hunghvu - 0
Bug: Players flying instead of falling down
#143 opened by DewWee05 - 0
GUI: Display who is taking the turn on screen.
#136 opened by hunghvu - 0
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Mechanics: When a player is damaged an entity will be spawned that shows the damage numerically
#130 opened by obver-se - 0
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Audio: Make volume adjustable.
#138 opened by hunghvu - 0
GUI: Implement enable/disable weapons feature.
#135 opened by hunghvu - 0
Handling Inputs: Implement functional keys (3).
#80 opened by hunghvu - 0
Map: Implement mini map
#122 opened by hunghvu - 0
Bug: Turn order is printed in reversed order.
#114 opened by hunghvu - 2
Bug: Abnormal behavior when movement keys are pressed down when the turn ends.
#93 opened by obver-se - 0
Bug: Turn timer unexpectedly stacks up
#111 opened by hunghvu - 0
GUI: Display the current player's turn, somewhere on the screen, the next players turn should be displayed.
#99 opened by obver-se - 0
Side task: Make map generation faster.
#97 opened by obver-se - 0
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Mechanics: Implement portal gun
#88 opened by obver-se - 0
Mechanics: Implement random player order per turn
#77 opened by hunghvu - 0
GUI: Pause Menu
#87 opened by obver-se - 0
Audio: Shooting sounds
#85 opened by obver-se - 0
Mechanics: Extend end-of-turn rules.
#78 opened by hunghvu - 0
Characters: Implement health bar
#54 opened by hunghvu - 0
Patching CVE-2020-28481
#63 opened by hunghvu - 0
Mechanics: Jumping when off-the-ledge
#76 opened by hunghvu - 0
GUI: Implement player's bag
#60 opened by hunghvu - 0
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Handling Inputs: Implement functional keys (1)
#59 opened by hunghvu - 1
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Mechanics: Implement shooting angle
#58 opened by hunghvu - 0