These samples are for the older Xbox One XDK. For the latest Xbox ATG samples using the Microsoft GDK, see Xbox-GDK-Samples.
This repo contains game development samples written by the Microsoft Xbox Advanced Technology Group.
Kits
contains support code used by the samples
Media
contains media files used by the samples
UWPSamples
contains samples for the Universal Windows Platform
Audio
IntroGraphics
Graphics
System
Tools
PCSamples
contains samples for the classic Win32 desktop PC platform
XDKSamples
contains samples the Xbox One platform using the Xbox One XDK
Audio
IntroGraphics
Graphics
System
Tools
- Windows 10 Anniversary Update (Version 1607) or later
- Visual Studio 2017 (15.9 update) with the Universal Windows Platform development workload, the C++ Universal Windows Platform tools component, and Windows 10 SDK (10.0.19041.0).
- Xbox One Development Kit
- Xbox One XDK April 2018 - July 2018.
- Visual Studio 2017 (15.9)
- Visual Studio 2017 (15.9) with the Desktop development with C++ workload and Windows 10 SDK (10.0.19041.0).
- DirectX 11: Windows 7 Service Pack 1 with the DirectX 11.1 Runtime via KB2670838 or later.
- DirectX 12: Windows 10 or Windows 11.
- DirectX Raytracing: Windows 10 October 2018 Update or later.
VS 2019 or VS 2022 can also be used with the required workload and components installed via Retarget solution for PC and UWP samples. The legacy Xbox One XDK does not support VS 2019 or later.
When compiling and running a sample, the file name of the sample executable will be sent to Microsoft to help track sample usage. To opt-out of this data collection, you can remove the block of code in Main.cpp
labeled Sample Usage Telemetry.
For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
For more ATG samples, see DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.